#pragma once #include "reboot.h" #include "FortAthenaAISpawnerDataComponent_SpawnParams.h" #include "FortAthenaAISpawnerDataComponent_CosmeticLoadout.h" class UFortAthenaAIBotSpawnerData : public UObject { public: UFortAthenaAISpawnerDataComponent_SpawnParams*& GetSpawnParamsComponent() { static auto SpawnParamsComponentOffset = GetOffset("SpawnParamsComponent"); return Get(SpawnParamsComponentOffset); } UFortAthenaAISpawnerDataComponent_CosmeticLoadout*& GetCosmeticComponent() { static auto CosmeticComponentOffset = GetOffset("CosmeticComponent"); return Get(CosmeticComponentOffset); } static UClass* StaticClass() { static auto Class = FindObject(L"/Script/FortniteGame.FortAthenaAIBotSpawnerData"); return Class; } };