#pragma once #include "Array.h" #include "Map.h" #include "GameplayAbilitySpec.h" struct FGameplayAbilitySpecHandleAndPredictionKey { FGameplayAbilitySpecHandle AbilityHandle; int32 PredictionKeyAtCreation; }; /*struct FGameplayAbilityReplicatedDataContainer { typedef TPair> FKeyDataPair; TArray InUseData; TArray> FreeData; }; */