#include "FortItemDefinition.h" UFortItem* UFortItemDefinition::CreateTemporaryItemInstanceBP(int Count, int Level) { static auto CreateTemporaryItemInstanceBPFunction = FindObject(L"/Script/FortniteGame.FortItemDefinition.CreateTemporaryItemInstanceBP"); struct { int Count; int Level; UFortItem* ReturnValue; } CreateTemporaryItemInstanceBP_Params{ Count, 1 }; ProcessEvent(CreateTemporaryItemInstanceBPFunction, &CreateTemporaryItemInstanceBP_Params); return CreateTemporaryItemInstanceBP_Params.ReturnValue; } float UFortItemDefinition::GetMaxStackSize() { static auto MaxStackSizeOffset = this->GetOffset("MaxStackSize"); bool bIsScalableFloat = false; if (!bIsScalableFloat) return Get(MaxStackSizeOffset); return 0; }