#pragma once #include "PlayerState.h" #include "AbilitySystemComponent.h" class AFortPlayerState : public APlayerState { public: UAbilitySystemComponent*& GetAbilitySystemComponent() { static auto AbilitySystemComponentOffset = GetOffset("AbilitySystemComponent"); return this->Get(AbilitySystemComponentOffset); } static UClass* StaticClass() { static auto Class = FindObject("/Script/FortniteGame.FortPlayerState"); return Class; } };