#pragma once #include "OutputDevice.h" #include "Class.h" struct FFrame : public FOutputDevice // https://github.com/EpicGames/UnrealEngine/blob/7acbae1c8d1736bb5a0da4f6ed21ccb237bc8851/Engine/Source/Runtime/CoreUObject/Public/UObject/Stack.h#L83 { public: void** VFT; // 10 // Variables. UFunction* Node; // 16 UObject* Object; // 24 // 0x18 uint8* Code; // 32 // 0x20 uint8* Locals; // 40 // MORE STUFF HERE };