#include "FortKismetLibrary.h" UFortResourceItemDefinition* UFortKismetLibrary::K2_GetResourceItemDefinition(EFortResourceType ResourceType) { static auto fn = FindObject(L"/Script/FortniteGame.FortKismetLibrary.K2_GetResourceItemDefinition"); struct { EFortResourceType type; UFortResourceItemDefinition* ret; } params{ResourceType}; static auto DefaultClass = StaticClass(); DefaultClass->ProcessEvent(fn, ¶ms); return params.ret; } UClass* UFortKismetLibrary::StaticClass() { static auto ptr = FindObject(L"/Script/FortniteGame.FortKismetLibrary"); return ptr; }