#pragma once #include "FortPawn.h" #include "FortPickup.h" struct PadHex100 { char pad[0x100]; }; using FZiplinePawnState = PadHex100; class AFortPlayerPawn : public AFortPawn { public: static void ServerSendZiplineStateHook(AFortPlayerPawn* Pawn, FZiplinePawnState InZiplineState); static void ServerHandlePickupHook(AFortPlayerPawn* Pawn, AFortPickup* Pickup, float InFlyTime, FVector InStartDirection, bool bPlayPickupSound); };