#pragma once #include "ActorComponent.h" #include "FortAthenaPatrolPath.h" #include "reboot.h" class UFortAthenaNpcPatrollingComponent : public UActorComponent { public: void SetPatrolPath(AFortAthenaPatrolPath* NewPatrolPath) { static auto SetPatrolPathFn = FindObject(L"/Script/FortniteGame.FortAthenaNpcPatrollingComponent:SetPatrolPath"); this->ProcessEvent(SetPatrolPathFn, &NewPatrolPath); } static UClass* StaticClass() { static auto Class = FindObject(L"/Script/FortniteGame.FortAthenaNpcPatrollingComponent"); return Class; } };