#pragma once #include "FortAthenaVehicle.h" #include "reboot.h" class AFortMountedCannon : public AFortAthenaVehicle // : public AFortMountedTurret { public: void OnLaunchPawn(AFortPlayerPawn* Pawn) { static auto OnLaunchPawnFn = FindObject("/Script/FortniteGame.FortMountedCannon.OnLaunchPawn"); this->ProcessEvent(OnLaunchPawnFn, &Pawn); } void ShootPawnOut() { auto PawnToShoot = this->GetPawnAtSeat(0); LOG_INFO(LogDev, "PawnToShoot: {}", __int64(PawnToShoot)); if (!PawnToShoot) return; PawnToShoot->ServerOnExitVehicle(ETryExitVehicleBehavior::ForceAlways); this->OnLaunchPawn(PawnToShoot); } static UClass* StaticClass() { static auto Class = FindObject("/Script/FortniteGame.FortMountedCannon"); return Class; } };