#pragma once // #include "finder.h" #include "log.h" #include "inc.h" namespace Addresses { extern inline uint64 StaticFindObject = 0; extern inline uint64 StaticLoadObject = 0; extern inline uint64 ObjectArray = 0; extern inline uint64 InitListen = 0; extern inline uint64 CreateNetDriver = 0; extern inline uint64 SetWorld = 0; extern inline uint64 ProcessEvent = 0; extern inline uint64 PickupDelay = 0; extern inline uint64 GetMaxTickRate = 0; extern inline uint64 GetPlayerViewpoint = 0; extern inline uint64 InitHost = 0; extern inline uint64 PauseBeaconRequests = 0; extern inline uint64 SpawnActor = 0; extern inline uint64 KickPlayer = 0; extern inline uint64 TickFlush = 0; extern inline uint64 GetNetMode = 0; extern inline uint64 Realloc = 0; extern inline uint64 CollectGarbage = 0; extern inline uint64 NoMCP = 0; extern inline uint64 PickTeam = 0; extern inline uint64 InternalTryActivateAbility = 0; extern inline uint64 GiveAbility = 0; extern inline uint64 CantBuild = 0; extern inline uint64 ReplaceBuildingActor = 0; extern inline uint64 GiveAbilityAndActivateOnce = 0; extern inline uint64 OnDamageServer = 0; extern inline uint64 GIsServer = 0; extern inline uint64 GIsClient = 0; extern inline uint64 ActorGetNetMode = 0; extern inline uint64 ChangeGameSessionId = 0; extern inline uint64 DispatchRequest = 0; extern inline uint64 AddNavigationSystemToWorld = 0; extern inline uint64 NavSystemCleanUp = 0; extern inline uint64 LoadPlayset = 0; extern inline uint64 SetZoneToIndex = 0; extern inline uint64 CompletePickupAnimation = 0; extern inline uint64 CanActivateAbility = 0; extern inline uint64 SpecConstructor = 0; extern inline uint64 ReplicateActor = 0; extern inline uint64 CallPreReplication = 0; extern inline uint64 CreateChannel = 0; extern inline uint64 SetChannelActor = 0; extern inline uint64 SendClientAdjustment = 0; extern inline uint64 FrameStep = 0; extern inline uint64 OnRep_ZiplineState = 0; extern inline uint64 RemoveFromAlivePlayers = 0; extern inline uint64 ActorChannelClose = 0; extern inline uint64 FrameStepExplicitProperty = 0; extern inline uint64 Free = 0; extern inline uint64 ClearAbility = 0; extern inline uint64 ApplyGadgetData = 0; extern inline uint64 RemoveGadgetData = 0; extern inline uint64 ApplyCharacterCustomization = 0; extern inline uint64 GetInterfaceAddress = 0; extern inline uint64 EnterAircraft = 0; extern inline uint64 SetTimer = 0; extern inline uint64 PickupInitialize = 0; extern inline uint64 FreeEntry = 0; extern inline uint64 FreeArrayOfEntries = 0; extern inline uint64 UpdateTrackedAttributesLea = 0; extern inline uint64 CombinePickupLea = 0; extern inline uint64 CreateBuildingActorCallForDeco = 0; void SetupVersion(); // Finds Engine Version void FindAll(); void Print(); void Init(); std::vector GetFunctionsToNull(); } namespace Offsets { extern inline uint64 Func = 0; extern inline uint64 PropertiesSize = 0; extern inline uint64 Children = 0; extern inline uint64 SuperStruct = 0; extern inline uint64 Offset_Internal = 0; extern inline uint64 ServerReplicateActors = 0; extern inline uint64 ReplicationFrame = 0; extern inline uint64 IsNetRelevantFor = 0; extern inline uint64 NetworkObjectList = 0; extern inline uint64 ClientWorldPackageName = 0; void FindAll(); void Print(); }