#include "NameTypes.h" #include "reboot.h" #include "UnrealString.h" #include "KismetStringLibrary.h" std::string FName::ToString() const { static auto KismetStringLibrary = FindObject(L"/Script/Engine.Default__KismetStringLibrary"); static auto Conv_NameToString = FindObject(L"/Script/Engine.KismetStringLibrary.Conv_NameToString"); struct { FName InName; FString OutStr; } Conv_NameToString_Params{ *this }; KismetStringLibrary->ProcessEvent(Conv_NameToString, &Conv_NameToString_Params); auto Str = Conv_NameToString_Params.OutStr.ToString(); // Conv_NameToString_Params.OutStr.Free(); return Str; } std::string FName::ToString() { static auto KismetStringLibrary = FindObject(L"/Script/Engine.Default__KismetStringLibrary"); static auto Conv_NameToString = FindObject(L"/Script/Engine.KismetStringLibrary.Conv_NameToString"); struct { FName InName; FString OutStr; } Conv_NameToString_Params{ *this }; KismetStringLibrary->ProcessEvent(Conv_NameToString, &Conv_NameToString_Params); auto Str = Conv_NameToString_Params.OutStr.ToString(); // Conv_NameToString_Params.OutStr.Free(); return Str; }