// I don't even know what this is. #pragma once #include "inc.h" #include #include "Object.h" enum class Severity { LOW, // Could be commonly false, most likely due to lag. MEDIUM, // Extreme rare cases this is a false. HIGH // Not possible to be false, only happens with modification of client. }; class AnticheatComponent { public: UObject* Owner; int AmountOfLowWarnings; int AmountOfMediumWarnings; int AmountOfHighWarnings; void Kick() { } bool IsCheater() { if (AmountOfHighWarnings >= 3) { Kick(); return true; } return false; } bool AddAndCheck(Severity severity) { if (severity == Severity::LOW) AmountOfLowWarnings++; if (severity == Severity::MEDIUM) AmountOfMediumWarnings++; if (severity == Severity::LOW) AmountOfHighWarnings++; return IsCheater(); } }; // std::unordered_map AnticheatComponents;