Files
2024-10-20 15:48:27 -04:00

1714 lines
51 KiB
C++

#pragma once
// TODO: Update ImGUI
#pragma comment(lib, "d3d9.lib")
#include <Windows.h>
#include <dxgi.h>
// #include <d3d11.h>
#include <d3d9.h>
#include <ImGui/imgui.h>
#include <ImGui/imgui_impl_dx9.h>
#include <string>
#include <imgui/imgui_impl_win32.h>
#include <imgui/imgui_stdlib.h>
#include <vector>
#include <format>
#include <imgui/imgui_internal.h>
#include <set>
#include <fstream>
#include <olectl.h>
#include "objectviewer.h"
#include "FortAthenaMutator_Disco.h"
#include "globals.h"
#include "Fonts/ruda-bold.h"
#include "Vector.h"
#include "reboot.h"
#include "botnames.h"
#include "FortGameModeAthena.h"
#include "UnrealString.h"
#include "KismetTextLibrary.h"
#include "KismetSystemLibrary.h"
#include "GameplayStatics.h"
#include "Text.h"
#include <Images/reboot_icon.h>
#include "hooking.h"
#include "FortGadgetItemDefinition.h"
#include "FortWeaponItemDefinition.h"
#include "events.h"
#include "FortAthenaMutator_Heist.h"
#include "BGA.h"
#include "vendingmachine.h"
#include "die.h"
#include "calendar.h"
#include "KismetRenderingLibrary.h"
#define GAME_TAB 1
#define PLAYERS_TAB 2
#define GAMEMODE_TAB 3
#define THANOS_TAB 4
#define EVENT_TAB 5
#define CALENDAR_TAB 6
#define ZONE_TAB 7
#define DUMP_TAB 8
#define UNBAN_TAB 9
#define FUN_TAB 10
#define LATEGAME_TAB 11
#define DEVELOPER_TAB 12
#define DEBUGLOG_TAB 13
#define SETTINGS_TAB 14
#define CREDITS_TAB 15
#define MAIN_PLAYERTAB 1
#define INVENTORY_PLAYERTAB 2
#define LOADOUT_PLAYERTAB 4
#define FUN_PLAYERTAB 5
extern inline int StartReverseZonePhase = 7;
extern inline int EndReverseZonePhase = 5;
extern inline float StartingShield = 0;
extern inline bool bEnableReverseZone = false;
extern inline int AmountOfPlayersWhenBusStart = 0;
extern inline bool bHandleDeath = true;
extern inline bool bUseCustomMap = false;
extern inline std::string CustomMapName = "";
extern inline int AmountToSubtractIndex = 1;
extern inline int SecondsUntilTravel = 5;
extern inline bool bSwitchedInitialLevel = false;
extern inline bool bIsInAutoRestart = false;
extern inline float AutoBusStartSeconds = 60;
extern inline int NumRequiredPlayersToStart = 2;
extern inline bool bDebugPrintLooting = false;
extern inline bool bDebugPrintFloorLoot = false;
extern inline bool bDebugPrintSwapping = false;
extern inline bool bEnableBotTick = false;
extern inline bool bZoneReversing = false;
extern inline bool bEnableCombinePickup = false;
extern inline int AmountOfBotsToSpawn = 0;
extern inline int WarmupRequiredPlayerCount = 1;
extern inline bool bEnableRebooting = false;
extern inline bool bEngineDebugLogs = false;
extern inline bool bStartedBus = false;
extern inline bool bShouldDestroyAllPlayerBuilds = false;
extern inline int AmountOfHealthSiphon = 0;
// THE BASE CODE IS FROM IMGUI GITHUB
static inline LPDIRECT3D9 g_pD3D = NULL;
static inline LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
static inline D3DPRESENT_PARAMETERS g_d3dpp = {};
// Forward declarations of helper functions
static inline bool CreateDeviceD3D(HWND hWnd);
static inline void CleanupDeviceD3D();
static inline void ResetDevice();
static inline LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
static inline void SetIsLategame(bool Value)
{
Globals::bLateGame.store(Value);
StartingShield = Value ? 100 : 0;
}
static inline bool HasAnyCalendarModification()
{
return Calendar::HasSnowModification() || Calendar::HasNYE() || std::floor(Fortnite_Version) == 13;
}
static inline void Restart() // todo move?
{
InitBotNames();
FString LevelA = Engine_Version < 424
? L"open Athena_Terrain" : Engine_Version >= 500 ? Engine_Version >= 501
? L"open Asteria_Terrain"
: Globals::bCreative ? L"open Creative_NoApollo_Terrain"
: L"open Artemis_Terrain"
: Globals::bCreative ? L"open Creative_NoApollo_Terrain"
: L"open Apollo_Terrain";
static auto BeaconClass = FindObject<UClass>(L"/Script/FortniteGame.FortOnlineBeaconHost");
auto AllFortBeacons = UGameplayStatics::GetAllActorsOfClass(GetWorld(), BeaconClass);
for (int i = 0; i < AllFortBeacons.Num(); ++i)
{
AllFortBeacons.at(i)->K2_DestroyActor();
}
AllFortBeacons.Free();
Globals::bInitializedPlaylist = false;
Globals::bStartedListening = false;
Globals::bHitReadyToStartMatch = false;
bStartedBus = false;
AmountOfRestarts++;
LOG_INFO(LogDev, "Switching!");
if (Fortnite_Version >= 3) // idk what ver
{
((AGameMode*)GetWorld()->GetGameMode())->RestartGame();
}
else
{
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), LevelA, nullptr);
}
/*
auto& LevelCollections = GetWorld()->Get<TArray<__int64>>("LevelCollections");
int LevelCollectionSize = FindObject<UStruct>("/Script/Engine.LevelCollection")->GetPropertiesSize();
*(UNetDriver**)(__int64(LevelCollections.AtPtr(0, LevelCollectionSize)) + 0x10) = nullptr;
*(UNetDriver**)(__int64(LevelCollections.AtPtr(1, LevelCollectionSize)) + 0x10) = nullptr;
*/
// UGameplayStatics::OpenLevel(GetWorld(), UKismetStringLibrary::Conv_StringToName(LevelA), true, FString());
}
static inline std::string wstring_to_utf8(const std::wstring& str)
{
if (str.empty()) return {};
const auto size_needed = WideCharToMultiByte(CP_UTF8, 0, &str[0], static_cast<int>(str.size()), nullptr, 0, nullptr, nullptr);
std::string str_to(size_needed, 0);
WideCharToMultiByte(CP_UTF8, 0, &str[0], static_cast<int>(str.size()), &str_to[0], size_needed, nullptr, nullptr);
return str_to;
}
static inline void InitFont()
{
ImFontConfig FontConfig;
FontConfig.FontDataOwnedByAtlas = false;
ImGui::GetIO().Fonts->AddFontFromMemoryTTF((void*)ruda_bold_data, sizeof(ruda_bold_data), 17.f, &FontConfig);
}
static inline void InitStyle()
{
auto& mStyle = ImGui::GetStyle();
mStyle.FramePadding = ImVec2(4, 2);
mStyle.ItemSpacing = ImVec2(6, 2);
mStyle.ItemInnerSpacing = ImVec2(6, 4);
mStyle.Alpha = 0.95f;
mStyle.WindowRounding = 4.0f;
mStyle.FrameRounding = 2.0f;
mStyle.IndentSpacing = 6.0f;
mStyle.ItemInnerSpacing = ImVec2(2, 4);
mStyle.ColumnsMinSpacing = 50.0f;
mStyle.GrabMinSize = 14.0f;
mStyle.GrabRounding = 16.0f;
mStyle.ScrollbarSize = 12.0f;
mStyle.ScrollbarRounding = 16.0f;
ImGuiStyle& style = mStyle;
style.Colors[ImGuiCol_Text] = ImVec4(0.86f, 0.93f, 0.89f, 0.78f);
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.86f, 0.93f, 0.89f, 0.28f);
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.13f, 0.14f, 0.17f, 1.00f);
style.Colors[ImGuiCol_Border] = ImVec4(0.31f, 0.31f, 1.00f, 0.00f);
style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.20f, 0.22f, 0.27f, 0.75f);
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.20f, 0.22f, 0.27f, 0.47f);
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.09f, 0.15f, 0.16f, 1.00f);
style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_CheckMark] = ImVec4(0.71f, 0.22f, 0.27f, 1.00f);
style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.47f, 0.77f, 0.83f, 0.14f);
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_Button] = ImVec4(0.47f, 0.77f, 0.83f, 0.14f);
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.86f);
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_Header] = ImVec4(0.92f, 0.18f, 0.29f, 0.76f);
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.86f);
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_Separator] = ImVec4(0.14f, 0.16f, 0.19f, 1.00f);
style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.47f, 0.77f, 0.83f, 0.04f);
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_PlotLines] = ImVec4(0.86f, 0.93f, 0.89f, 0.63f);
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.86f, 0.93f, 0.89f, 0.63f);
style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.92f, 0.18f, 0.29f, 0.43f);
style.Colors[ImGuiCol_PopupBg] = ImVec4(0.20f, 0.22f, 0.27f, 0.9f);
}
static inline void TextCentered(const std::string& text, bool bNewLine = true) {
if (bNewLine)
ImGui::NewLine();
float win_width = ImGui::GetWindowSize().x;
float text_width = ImGui::CalcTextSize(text.c_str()).x;
// calculate the indentation that centers the text on one line, relative
// to window left, regardless of the `ImGuiStyleVar_WindowPadding` value
float text_indentation = (win_width - text_width) * 0.5f;
// if text is too long to be drawn on one line, `text_indentation` can
// become too small or even negative, so we check a minimum indentation
float min_indentation = 20.0f;
if (text_indentation <= min_indentation) {
text_indentation = min_indentation;
}
ImGui::SameLine(text_indentation);
ImGui::PushTextWrapPos(win_width - text_indentation);
ImGui::TextWrapped(text.c_str());
ImGui::PopTextWrapPos();
}
static inline bool ButtonCentered(const std::string& text, bool bNewLine = true) {
if (bNewLine)
ImGui::NewLine();
float win_width = ImGui::GetWindowSize().x;
float text_width = ImGui::CalcTextSize(text.c_str()).x;
// calculate the indentation that centers the text on one line, relative
// to window left, regardless of the `ImGuiStyleVar_WindowPadding` value
float text_indentation = (win_width - text_width) * 0.5f;
// if text is too long to be drawn on one line, `text_indentation` can
// become too small or even negative, so we check a minimum indentation
float min_indentation = 20.0f;
if (text_indentation <= min_indentation) {
text_indentation = min_indentation;
}
ImGui::SameLine(text_indentation);
ImGui::PushTextWrapPos(win_width - text_indentation);
auto res = ImGui::Button(text.c_str());
ImGui::PopTextWrapPos();
return res;
}
static inline void InputVector(const std::string& baseText, FVector* vec)
{
#ifdef ABOVE_S20
ImGui::InputDouble((baseText + " X").c_str(), &vec->X);
ImGui::InputDouble((baseText + " Y").c_str(), &vec->Y);
ImGui::InputDouble((baseText + " Z").c_str(), &vec->Z);
#else
ImGui::InputFloat((baseText + " X").c_str(), &vec->X);
ImGui::InputFloat((baseText + " Y").c_str(), &vec->Y);
ImGui::InputFloat((baseText + " Z").c_str(), &vec->Z);
#endif
}
static int Width = 640;
static int Height = 480;
static int Tab = 1;
static int PlayerTab = -1;
static bool bIsEditingInventory = false;
static bool bInformationTab = false;
static int playerTabTab = MAIN_PLAYERTAB;
static inline void StaticUI()
{
if (IsRestartingSupported())
{
// ImGui::Checkbox("Auto Restart", &Globals::bAutoRestart);
if (Globals::bAutoRestart)
{
ImGui::InputFloat(std::format("How long after {} players join the bus will start", NumRequiredPlayersToStart).c_str(), &AutoBusStartSeconds);
ImGui::InputInt("Num Players required for bus auto timer", &NumRequiredPlayersToStart);
}
}
ImGui::InputInt("Shield/Health for siphon", &AmountOfHealthSiphon);
ImGui::Checkbox("Enable Developer Mode", &Globals::bDeveloperMode);
if (Globals::bDeveloperMode)
{
if (ImGui::Checkbox("Log ProcessEvent", &Globals::bLogProcessEvent))
{
// todo toggle hook
Hooking::MinHook::Hook((PVOID)Addresses::ProcessEvent, ProcessEventHook, (PVOID*)&UObject::ProcessEventOriginal);
}
}
// ImGui::InputInt("Amount of bots to spawn", &AmountOfBotsToSpawn);
ImGui::Checkbox("Infinite Ammo", &Globals::bInfiniteAmmo);
ImGui::Checkbox("Infinite Materials", &Globals::bInfiniteMaterials);
ImGui::Checkbox("Private IP's are operator", &Globals::bPrivateIPsAreOperator);
ImGui::Checkbox("No MCP (Don't change unless you know what this is)", &Globals::bNoMCP);
if (Addresses::ApplyGadgetData && Addresses::RemoveGadgetData && Engine_Version < 424)
{
ImGui::Checkbox("Enable AGIDs (Don't change unless you know what this is)", &Globals::bEnableAGIDs);
}
}
static inline void MainTabs()
{
// std::ofstream bannedStream(Moderation::Banning::GetFilePath());
if (ImGui::BeginTabBar(""))
{
if (ImGui::BeginTabItem("Game"))
{
Tab = GAME_TAB;
PlayerTab = -1;
bInformationTab = false;
ImGui::EndTabItem();
}
// if (serverStatus == EServerStatus::Up)
{
/* if (ImGui::BeginTabItem("Players"))
{
Tab = PLAYERS_TAB;
ImGui::EndTabItem();
} */
}
if (false && ImGui::BeginTabItem("Gamemode"))
{
Tab = GAMEMODE_TAB;
PlayerTab = -1;
bInformationTab = false;
ImGui::EndTabItem();
}
// if (Events::HasEvent())
if (Globals::bGoingToPlayEvent)
{
if (ImGui::BeginTabItem(("Event")))
{
Tab = EVENT_TAB;
PlayerTab = -1;
bInformationTab = false;
ImGui::EndTabItem();
}
}
if (HasAnyCalendarModification() && ImGui::BeginTabItem("Calendar Events"))
{
Tab = CALENDAR_TAB;
PlayerTab = -1;
bInformationTab = false;
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem(("Zone")))
{
Tab = ZONE_TAB;
PlayerTab = -1;
bInformationTab = false;
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Dump"))
{
Tab = DUMP_TAB;
PlayerTab = -1;
bInformationTab = false;
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Fun"))
{
Tab = FUN_TAB;
PlayerTab = -1;
bInformationTab = false;
ImGui::EndTabItem();
}
if (Globals::bLateGame.load() && ImGui::BeginTabItem("Lategame"))
{
Tab = LATEGAME_TAB;
PlayerTab = -1;
bInformationTab = false;
ImGui::EndTabItem();
}
#if 0
if (bannedStream.is_open() && ImGui::BeginTabItem("Unban")) // skunked
{
Tab = UNBAN_TAB;
PlayerTab = -1;
bInformationTab = false;
ImGui::EndTabItem();
}
#endif
/* if (ImGui::BeginTabItem(("Settings")))
{
Tab = SETTINGS_TAB;
PlayerTab = -1;
bInformationTab = false;
ImGui::EndTabItem();
} */
// maybe a Replication Stats for >3.3?
if (Globals::bDeveloperMode)
{
if (ImGui::BeginTabItem("Developer"))
{
Tab = DEVELOPER_TAB;
PlayerTab = -1;
bInformationTab = false;
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Debug Logs"))
{
Tab = DEBUGLOG_TAB;
PlayerTab = -1;
bInformationTab = false;
ImGui::EndTabItem();
}
}
if (false && ImGui::BeginTabItem(("Credits")))
{
Tab = CREDITS_TAB;
PlayerTab = -1;
bInformationTab = false;
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
static inline void PlayerTabs()
{
if (ImGui::BeginTabBar(""))
{
if (ImGui::BeginTabItem("Main"))
{
playerTabTab = MAIN_PLAYERTAB;
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem(("Inventory")))
{
playerTabTab = INVENTORY_PLAYERTAB;
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem(("Cosmetics")))
{
playerTabTab = LOADOUT_PLAYERTAB;
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem(("Fun")))
{
playerTabTab = FUN_PLAYERTAB;
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
static inline DWORD WINAPI LateGameThread(LPVOID)
{
float MaxTickRate = 30;
auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
auto GameState = Cast<AFortGameStateAthena>(GameMode->GetGameState());
auto GetAircrafts = [&]() -> std::vector<AActor*>
{
static auto AircraftsOffset = GameState->GetOffset("Aircrafts", false);
std::vector<AActor*> Aircrafts;
if (AircraftsOffset == -1)
{
// GameState->Aircraft
static auto FortAthenaAircraftClass = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaAircraft");
auto AllAircrafts = UGameplayStatics::GetAllActorsOfClass(GetWorld(), FortAthenaAircraftClass);
for (int i = 0; i < AllAircrafts.Num(); i++)
{
Aircrafts.push_back(AllAircrafts.at(i));
}
AllAircrafts.Free();
}
else
{
const auto& GameStateAircrafts = GameState->Get<TArray<AActor*>>(AircraftsOffset);
for (int i = 0; i < GameStateAircrafts.Num(); i++)
{
Aircrafts.push_back(GameStateAircrafts.at(i));
}
}
return Aircrafts;
};
GameMode->StartAircraftPhase();
while (GetAircrafts().size() <= 0)
{
Sleep(1000 / MaxTickRate);
}
static auto SafeZoneLocationsOffset = GameMode->GetOffset("SafeZoneLocations");
const TArray<FVector>& SafeZoneLocations = GameMode->Get<TArray<FVector>>(SafeZoneLocationsOffset);
if (SafeZoneLocations.Num() < 4)
{
LOG_WARN(LogLateGame, "Unable to find SafeZoneLocation! Disabling lategame..");
SetIsLategame(false);
return 0;
}
const FVector ZoneCenterLocation = SafeZoneLocations.at(3);
FVector LocationToStartAircraft = ZoneCenterLocation;
LocationToStartAircraft.Z += 10000;
auto Aircrafts = GetAircrafts();
float DropStartTime = GameState->GetServerWorldTimeSeconds() + 5.f;
float FlightSpeed = 0.0f;
for (int i = 0; i < Aircrafts.size(); ++i)
{
auto CurrentAircraft = Aircrafts.at(i);
CurrentAircraft->TeleportTo(LocationToStartAircraft, FRotator());
static auto FlightInfoOffset = CurrentAircraft->GetOffset("FlightInfo", false);
if (FlightInfoOffset == -1)
{
static auto FlightStartLocationOffset = CurrentAircraft->GetOffset("FlightStartLocation");
static auto FlightSpeedOffset = CurrentAircraft->GetOffset("FlightSpeed");
static auto DropStartTimeOffset = CurrentAircraft->GetOffset("DropStartTime");
CurrentAircraft->Get<FVector>(FlightStartLocationOffset) = LocationToStartAircraft;
CurrentAircraft->Get<float>(FlightSpeedOffset) = FlightSpeed;
CurrentAircraft->Get<float>(DropStartTimeOffset) = DropStartTime;
}
else
{
auto FlightInfo = CurrentAircraft->GetPtr<FAircraftFlightInfo>(FlightInfoOffset);
FlightInfo->GetFlightSpeed() = FlightSpeed;
FlightInfo->GetFlightStartLocation() = LocationToStartAircraft;
FlightInfo->GetTimeTillDropStart() = DropStartTime;
}
}
while (GameState->GetGamePhase() != EAthenaGamePhase::Aircraft)
{
Sleep(1000 / MaxTickRate);
}
/*
static auto MapInfoOffset = GameState->GetOffset("MapInfo");
auto MapInfo = GameState->Get(MapInfoOffset);
if (MapInfo)
{
static auto FlightInfosOffset = MapInfo->GetOffset("FlightInfos", false);
if (FlightInfosOffset != -1)
{
auto& FlightInfos = MapInfo->Get<TArray<FAircraftFlightInfo>>(FlightInfosOffset);
for (int i = 0; i < FlightInfos.Num(); i++)
{
auto FlightInfo = FlightInfos.AtPtr(i, FAircraftFlightInfo::GetStructSize());
FlightInfo->GetFlightSpeed() = FlightSpeed;
FlightInfo->GetFlightStartLocation() = LocationToStartAircraft;
FlightInfo->GetTimeTillDropStart() = DropStartTime;
}
}
}
*/
while (GameState->GetGamePhase() == EAthenaGamePhase::Aircraft)
{
Sleep(1000 / MaxTickRate);
}
static auto World_NetDriverOffset = GetWorld()->GetOffset("NetDriver");
auto WorldNetDriver = GetWorld()->Get<UNetDriver*>(World_NetDriverOffset);
auto& ClientConnections = WorldNetDriver->GetClientConnections();
for (int z = 0; z < ClientConnections.Num(); z++)
{
auto ClientConnection = ClientConnections.at(z);
auto FortPC = Cast<AFortPlayerController>(ClientConnection->GetPlayerController());
if (!FortPC)
continue;
auto WorldInventory = FortPC->GetWorldInventory();
if (!WorldInventory)
continue;
static auto WoodItemData = FindObject<UFortItemDefinition>(L"/Game/Items/ResourcePickups/WoodItemData.WoodItemData");
static auto StoneItemData = FindObject<UFortItemDefinition>(L"/Game/Items/ResourcePickups/StoneItemData.StoneItemData");
static auto MetalItemData = FindObject<UFortItemDefinition>(L"/Game/Items/ResourcePickups/MetalItemData.MetalItemData");
static auto Rifle = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Assault_AutoHigh_Athena_SR_Ore_T03.WID_Assault_AutoHigh_Athena_SR_Ore_T03");
static auto Shotgun = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Shotgun_Standard_Athena_SR_Ore_T03.WID_Shotgun_Standard_Athena_SR_Ore_T03")
? FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Shotgun_Standard_Athena_SR_Ore_T03.WID_Shotgun_Standard_Athena_SR_Ore_T03")
: FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Shotgun_Standard_Athena_C_Ore_T03.WID_Shotgun_Standard_Athena_C_Ore_T03");
static auto SMG = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Pistol_AutoHeavyPDW_Athena_R_Ore_T03.WID_Pistol_AutoHeavyPDW_Athena_R_Ore_T03")
? FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Pistol_AutoHeavyPDW_Athena_R_Ore_T03.WID_Pistol_AutoHeavyPDW_Athena_R_Ore_T03")
: FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Pistol_AutoHeavySuppressed_Athena_R_Ore_T03.WID_Pistol_AutoHeavySuppressed_Athena_R_Ore_T03");
static auto MiniShields = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Consumables/ShieldSmall/Athena_ShieldSmall.Athena_ShieldSmall");
static auto Shells = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Ammo/AthenaAmmoDataShells.AthenaAmmoDataShells");
static auto Medium = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Ammo/AthenaAmmoDataBulletsMedium.AthenaAmmoDataBulletsMedium");
static auto Light = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Ammo/AthenaAmmoDataBulletsLight.AthenaAmmoDataBulletsLight");
static auto Heavy = FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Ammo/AthenaAmmoDataBulletsHeavy.AthenaAmmoDataBulletsHeavy");
WorldInventory->AddItem(WoodItemData, nullptr, 500);
WorldInventory->AddItem(StoneItemData, nullptr, 500);
WorldInventory->AddItem(MetalItemData, nullptr, 500);
WorldInventory->AddItem(Rifle, nullptr, 1);
WorldInventory->AddItem(Shotgun, nullptr, 1);
WorldInventory->AddItem(SMG, nullptr, 1);
WorldInventory->AddItem(MiniShields, nullptr, 6);
WorldInventory->AddItem(Shells, nullptr, 999);
WorldInventory->AddItem(Medium, nullptr, 999);
WorldInventory->AddItem(Light, nullptr, 999);
WorldInventory->AddItem(Heavy, nullptr, 999);
WorldInventory->Update();
}
static auto SafeZonesStartTimeOffset = GameState->GetOffset("SafeZonesStartTime");
GameState->Get<float>(SafeZonesStartTimeOffset) = 0.001f;
return 0;
}
static inline void MainUI()
{
bool bLoaded = true;
if (PlayerTab == -1)
{
MainTabs();
if (Tab == GAME_TAB)
{
if (bLoaded)
{
StaticUI();
if (!bStartedBus)
{
bool bWillBeLategame = Globals::bLateGame.load();
ImGui::Checkbox("Lategame", &bWillBeLategame);
SetIsLategame(bWillBeLategame);
}
ImGui::Text(std::format("Joinable {}", Globals::bStartedListening).c_str());
if (!Globals::bStartedListening) // hm
{
ImGui::SliderInt("Players required to start the match", &WarmupRequiredPlayerCount, 1, 100);
}
static std::string ConsoleCommand;
ImGui::InputText("Console command", &ConsoleCommand);
if (ImGui::Button("Execute console command"))
{
auto wstr = std::wstring(ConsoleCommand.begin(), ConsoleCommand.end());
auto aa = wstr.c_str();
FString cmd = aa;
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), cmd, nullptr);
}
/* if (ImGui::Button("Spawn BGAs"))
{
SpawnBGAs();
} */
/*
if (ImGui::Button("New"))
{
static auto NextFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C.Next");
static auto NewFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C.New");
auto Loader = GetEventLoader("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C");
LOG_INFO(LogDev, "Loader: {}", __int64(Loader));
if (Loader)
{
int32 NewParam = 1;
// Loader->ProcessEvent(NextFn, &NewParam);
Loader->ProcessEvent(NewFn, &NewParam);
}
}
if (ImGui::Button("Next"))
{
static auto NextFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C.Next");
static auto NewFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C.New");
auto Loader = GetEventLoader("/Game/Athena/Prototype/Blueprints/Cube/CUBE.CUBE_C");
LOG_INFO(LogDev, "Loader: {}", __int64(Loader));
if (Loader)
{
int32 NewParam = 1;
Loader->ProcessEvent(NextFn, &NewParam);
// Loader->ProcessEvent(NewFn, &NewParam);
}
}
*/
if (!bIsInAutoRestart && Engine_Version < 424 && ImGui::Button("Restart"))
{
if (Engine_Version < 424)
{
Restart();
LOG_INFO(LogGame, "Restarting!");
}
else
{
LOG_ERROR(LogGame, "Restarting is not supported on chapter 2 and above!");
}
}
/*
if (ImGui::Button("Test bruh"))
{
__int64 bruh;
__int64* (*sub_7FF7476F4458)(__int64* a1, UWorld* a2, __int64 a3) = decltype(sub_7FF7476F4458)(Addresses::GetSessionInterface);
sub_7FF7476F4458(&bruh, GetWorld(), 0);
LOG_INFO(LogDev, "bruh: 0x{:x}", bruh);
auto VFT = *(__int64*)bruh;
LOG_INFO(LogDev, "VFT: 0x{:x}", VFT - __int64(GetModuleHandleW(0)));
}
*/
if (!bStartedBus)
{
if (Globals::bLateGame.load()
|| (Fortnite_Version >= 11 // Its been a minute but iirc it just wouldnt start when countdown ended or crash? cant remember
// && false
))
{
if (ImGui::Button("Start Bus"))
{
bStartedBus = true;
auto GameMode = (AFortGameModeAthena*)GetWorld()->GetGameMode();
auto GameState = Cast<AFortGameStateAthena>(GameMode->GetGameState());
AmountOfPlayersWhenBusStart = GameState->GetPlayersLeft();
if (Globals::bLateGame.load())
{
CreateThread(0, 0, LateGameThread, 0, 0, 0);
}
else
{
GameMode->StartAircraftPhase();
}
}
}
else
{
if (ImGui::Button("Start Bus Countdown"))
{
bStartedBus = true;
auto GameMode = (AFortGameMode*)GetWorld()->GetGameMode();
auto GameState = Cast<AFortGameStateAthena>(GameMode->GetGameState());
AmountOfPlayersWhenBusStart = GameState->GetPlayersLeft();
static auto WarmupCountdownEndTimeOffset = GameState->GetOffset("WarmupCountdownEndTime");
// GameState->Get<float>(WarmupCountdownEndTimeOffset) = UGameplayStatics::GetTimeSeconds(GetWorld()) + 10;
float TimeSeconds = GameState->GetServerWorldTimeSeconds(); // UGameplayStatics::GetTimeSeconds(GetWorld());
float Duration = 10;
float EarlyDuration = Duration;
static auto WarmupCountdownStartTimeOffset = GameState->GetOffset("WarmupCountdownStartTime");
static auto WarmupCountdownDurationOffset = GameMode->GetOffset("WarmupCountdownDuration");
static auto WarmupEarlyCountdownDurationOffset = GameMode->GetOffset("WarmupEarlyCountdownDuration");
GameState->Get<float>(WarmupCountdownEndTimeOffset) = TimeSeconds + Duration;
GameMode->Get<float>(WarmupCountdownDurationOffset) = Duration;
// GameState->Get<float>(WarmupCountdownStartTimeOffset) = TimeSeconds;
GameMode->Get<float>(WarmupEarlyCountdownDurationOffset) = EarlyDuration;
}
}
}
}
}
else if (Tab == PLAYERS_TAB)
{
}
else if (Tab == EVENT_TAB)
{
if (ImGui::Button(std::format("Start {}", GetEventName()).c_str()))
{
StartEvent();
}
if (Fortnite_Version == 18.40)
{
if (ImGui::Button("Remove Storm Effect"))
{
auto ClientConnections = GetWorld()->GetNetDriver()->GetClientConnections();
for (int i = 0; i < ClientConnections.Num(); i++)
{
auto CurrentController = (AFortPlayerControllerAthena*)ClientConnections.At(i)->GetPlayerController();
static auto StormEffectClass = FindObject<UClass>(L"/Game/Athena/SafeZone/GE_OutsideSafeZoneDamage.GE_OutsideSafeZoneDamage_C");
auto PlayerState = CurrentController->GetPlayerStateAthena();
PlayerState->GetAbilitySystemComponent()->RemoveActiveGameplayEffectBySourceEffect(StormEffectClass, 1, PlayerState->GetAbilitySystemComponent());
}
}
}
if (Fortnite_Version == 8.51)
{
if (ImGui::Button("Unvault DrumGun"))
{
static auto SetUnvaultItemNameFn = FindObject<UFunction>(L"/Game/Athena/Prototype/Blueprints/White/BP_SnowScripting.BP_SnowScripting_C.SetUnvaultItemName");
auto EventScripting = GetEventScripting();
if (EventScripting)
{
FName Name = UKismetStringLibrary::Conv_StringToName(L"DrumGun");
EventScripting->ProcessEvent(SetUnvaultItemNameFn, &Name);
static auto PillarsConcludedFn = FindObject<UFunction>(L"/Game/Athena/Prototype/Blueprints/White/BP_SnowScripting.BP_SnowScripting_C.PillarsConcluded");
EventScripting->ProcessEvent(PillarsConcludedFn, &Name);
}
}
}
}
else if (Tab == CALENDAR_TAB)
{
if (Calendar::HasSnowModification())
{
static bool bFirst = false;
static float FullSnowValue = Calendar::GetFullSnowMapValue();
static float NoSnowValue = 0.0f;
static float SnowValue = 0.0f;
ImGui::SliderFloat(("Snow Level"), &SnowValue, 0, FullSnowValue);
if (ImGui::Button("Set Snow Level"))
{
Calendar::SetSnow(SnowValue);
}
if (ImGui::Button("Toggle Full Snow Map"))
{
bFirst ? Calendar::SetSnow(NoSnowValue) : Calendar::SetSnow(FullSnowValue);
bFirst = !bFirst;
}
}
if (Calendar::HasNYE())
{
if (ImGui::Button("Start New Years Eve Event"))
{
Calendar::StartNYE();
}
}
if (std::floor(Fortnite_Version) == 13)
{
static UObject* WL = FindObject("/Game/Athena/Apollo/Maps/Apollo_POI_Foundations.Apollo_POI_Foundations.PersistentLevel.Apollo_WaterSetup_2");
if (WL)
{
static auto MaxWaterLevelOffset = WL->GetOffset("MaxWaterLevel");
static int MaxWaterLevel = WL->Get<int>(MaxWaterLevelOffset);
static int WaterLevel = 0;
ImGui::SliderInt("WaterLevel", &WaterLevel, 0, MaxWaterLevel);
if (ImGui::Button("Set Water Level"))
{
Calendar::SetWaterLevel(WaterLevel);
}
}
}
}
else if (Tab == ZONE_TAB)
{
if (ImGui::Button("Start Safe Zone"))
{
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"startsafezone", nullptr);
}
if (ImGui::Button("Pause Safe Zone"))
{
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"pausesafezone", nullptr);
}
if (ImGui::Button("Skip Zone"))
{
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"skipsafezone", nullptr);
}
if (ImGui::Button("Start Shrink Safe Zone"))
{
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"startshrinksafezone", nullptr);
}
if (ImGui::Button("Skip Shrink Safe Zone"))
{
auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
auto SafeZoneIndicator = GameMode->GetSafeZoneIndicator();
if (SafeZoneIndicator)
{
SafeZoneIndicator->SkipShrinkSafeZone();
}
}
}
else if (Tab == DUMP_TAB)
{
ImGui::Text("These will all be in your Win64 folder!");
static std::string FortniteVersionStr = std::format("Fortnite Version {}\n\n", std::to_string(Fortnite_Version));
if (ImGui::Button("Dump Objects"))
{
auto ObjectNum = ChunkedObjects ? ChunkedObjects->Num() : UnchunkedObjects ? UnchunkedObjects->Num() : 0;
std::ofstream obj("ObjectsDump.txt");
obj << FortniteVersionStr;
for (int i = 0; i < ObjectNum; i++)
{
auto CurrentObject = GetObjectByIndex(i);
if (!CurrentObject)
continue;
obj << CurrentObject->GetFullName() << '\n';
}
}
if (ImGui::Button("Dump Skins (Skins.txt)"))
{
std::ofstream SkinsFile("Skins.txt");
if (SkinsFile.is_open())
{
SkinsFile << FortniteVersionStr;
static auto CIDClass = FindObject<UClass>("/Script/FortniteGame.AthenaCharacterItemDefinition");
auto AllObjects = GetAllObjectsOfClass(CIDClass);
for (int i = 0; i < AllObjects.size(); i++)
{
auto CurrentCID = AllObjects.at(i);
static auto DisplayNameOffset = CurrentCID->GetOffset("DisplayName");
FString DisplayNameFStr = UKismetTextLibrary::Conv_TextToString(CurrentCID->Get<FText>(DisplayNameOffset));
if (!DisplayNameFStr.Data.Data)
continue;
SkinsFile << std::format("[{}] {}\n", DisplayNameFStr.ToString(), CurrentCID->GetPathName());
}
}
}
if (ImGui::Button("Dump Playlists (Playlists.txt)"))
{
std::ofstream PlaylistsFile("Playlists.txt");
if (PlaylistsFile.is_open())
{
PlaylistsFile << FortniteVersionStr;
static auto FortPlaylistClass = FindObject<UClass>("/Script/FortniteGame.FortPlaylist");
// static auto FortPlaylistClass = FindObject("Class /Script/FortniteGame.FortPlaylistAthena");
auto AllObjects = GetAllObjectsOfClass(FortPlaylistClass);
for (int i = 0; i < AllObjects.size(); i++)
{
auto Object = AllObjects.at(i);
static auto UIDisplayNameOffset = Object->GetOffset("UIDisplayName");
FString PlaylistNameFStr = UKismetTextLibrary::Conv_TextToString(Object->Get<FText>(UIDisplayNameOffset));
if (!PlaylistNameFStr.Data.Data)
continue;
std::string PlaylistName = PlaylistNameFStr.ToString();
PlaylistsFile << std::format("[{}] {}\n", PlaylistName, Object->GetPathName());
}
}
else
std::cout << "Failed to open playlist file!\n";
}
if (ImGui::Button("Dump Weapons (Weapons.txt)"))
{
std::ofstream WeaponsFile("Weapons.txt");
if (WeaponsFile.is_open())
{
WeaponsFile << FortniteVersionStr;
auto DumpItemDefinitionClass = [&WeaponsFile](UClass* Class) {
auto AllObjects = GetAllObjectsOfClass(Class);
for (int i = 0; i < AllObjects.size(); i++)
{
auto Object = AllObjects.at(i);
static auto DisplayNameOffset = Object->GetOffset("DisplayName");
FString ItemDefinitionFStr = UKismetTextLibrary::Conv_TextToString(Object->Get<FText>(DisplayNameOffset));
if (!ItemDefinitionFStr.Data.Data)
continue;
std::string ItemDefinitionName = ItemDefinitionFStr.ToString();
// check if it contains gallery or playset and just ignore?
WeaponsFile << std::format("[{}] {}\n", ItemDefinitionName, Object->GetPathName());
}
};
DumpItemDefinitionClass(UFortWeaponItemDefinition::StaticClass());
DumpItemDefinitionClass(UFortGadgetItemDefinition::StaticClass());
DumpItemDefinitionClass(FindObject<UClass>("/Script/FortniteGame.FortAmmoItemDefinition"));
}
else
std::cout << "Failed to open playlist file!\n";
}
}
else if (Tab == UNBAN_TAB)
{
}
else if (Tab == FUN_TAB)
{
static std::string ItemToGrantEveryone;
static int AmountToGrantEveryone = 1;
ImGui::InputFloat("Starting Shield", &StartingShield);
ImGui::InputText("Item to Give", &ItemToGrantEveryone);
ImGui::InputInt("Amount to Give", &AmountToGrantEveryone);
if (ImGui::Button("Destroy all player builds"))
{
bShouldDestroyAllPlayerBuilds = true;
}
if (ImGui::Button("Give Item to Everyone"))
{
auto ItemDefinition = FindObject<UFortItemDefinition>(ItemToGrantEveryone, nullptr, ANY_PACKAGE);
if (ItemDefinition)
{
static auto World_NetDriverOffset = GetWorld()->GetOffset("NetDriver");
auto WorldNetDriver = GetWorld()->Get<UNetDriver*>(World_NetDriverOffset);
auto& ClientConnections = WorldNetDriver->GetClientConnections();
for (int i = 0; i < ClientConnections.Num(); i++)
{
auto PlayerController = Cast<AFortPlayerController>(ClientConnections.at(i)->GetPlayerController());
if (!PlayerController->IsValidLowLevel())
continue;
auto WorldInventory = PlayerController->GetWorldInventory();
if (!WorldInventory->IsValidLowLevel())
continue;
bool bShouldUpdate = false;
WorldInventory->AddItem(ItemDefinition, &bShouldUpdate, AmountToGrantEveryone);
if (bShouldUpdate)
WorldInventory->Update();
}
}
else
{
ItemToGrantEveryone = "";
LOG_WARN(LogUI, "Invalid Item Definition!");
}
}
auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
if (GameState)
{
static auto DefaultGliderRedeployCanRedeployOffset = FindOffsetStruct("/Script/FortniteGame.FortGameStateAthena", "DefaultGliderRedeployCanRedeploy", false);
static auto DefaultParachuteDeployTraceForGroundDistanceOffset = GameState->GetOffset("DefaultParachuteDeployTraceForGroundDistance", false);
if (Globals::bStartedListening) // it resets accordingly to ProHenis b4 this
{
if (DefaultParachuteDeployTraceForGroundDistanceOffset != -1)
{
ImGui::InputFloat("Automatic Parachute Pullout Distance", GameState->GetPtr<float>(DefaultParachuteDeployTraceForGroundDistanceOffset));
}
}
if (DefaultGliderRedeployCanRedeployOffset != -1)
{
bool EnableGliderRedeploy = (bool)GameState->Get<float>(DefaultGliderRedeployCanRedeployOffset);
if (ImGui::Checkbox("Enable Glider Redeploy", &EnableGliderRedeploy))
{
GameState->Get<float>(DefaultGliderRedeployCanRedeployOffset) = EnableGliderRedeploy;
}
}
GET_PLAYLIST(GameState);
if (CurrentPlaylist)
{
bool bRespawning = CurrentPlaylist->GetRespawnType() == EAthenaRespawnType::InfiniteRespawn || CurrentPlaylist->GetRespawnType() == EAthenaRespawnType::InfiniteRespawnExceptStorm;
if (ImGui::Checkbox("Respawning", &bRespawning))
{
CurrentPlaylist->GetRespawnType() = (EAthenaRespawnType)bRespawning;
}
}
}
}
else if (Tab == LATEGAME_TAB)
{
if (bEnableReverseZone)
ImGui::Text(std::format("Currently {}eversing zone", bZoneReversing ? "r" : "not r").c_str());
ImGui::Checkbox("Enable Reverse Zone (EXPERIMENTAL)", &bEnableReverseZone);
if (bEnableReverseZone)
{
ImGui::InputInt("Start Reversing Phase", &StartReverseZonePhase);
ImGui::InputInt("End Reversing Phase", &EndReverseZonePhase);
}
}
else if (Tab == DEVELOPER_TAB)
{
static std::string ClassNameToDump;
static std::string FunctionNameToDump;
static std::string ObjectToDump;
static std::string FileNameToSaveTo;
static bool bExcludeUnhandled = true;
ImGui::Checkbox("Handle Death", &bHandleDeath);
ImGui::Checkbox("Fill Vending Machines", &Globals::bFillVendingMachines);
ImGui::Checkbox("Enable Bot Tick", &bEnableBotTick);
ImGui::Checkbox("Enable Rebooting", &bEnableRebooting);
ImGui::Checkbox("Enable Combine Pickup", &bEnableCombinePickup);
ImGui::Checkbox("Exclude unhandled", &bExcludeUnhandled);
ImGui::InputInt("Amount To Subtract Index", &AmountToSubtractIndex);
ImGui::InputText("Class Name to mess with", &ClassNameToDump);
ImGui::InputText("Object to dump", &ObjectToDump);
ImGui::InputText("File to save to", &FileNameToSaveTo);
ImGui::InputText("Function Name to mess with", &FunctionNameToDump);
if (ImGui::Button("Print Gamephase Step"))
{
auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
if (GameState)
{
LOG_INFO(LogDev, "GamePhaseStep: {}", (int)GameState->GetGamePhaseStep());
}
}
if (ImGui::Button("Dump Object Info"))
{
ObjectViewer::DumpContentsToFile(ObjectToDump, FileNameToSaveTo, bExcludeUnhandled);
}
if (ImGui::Button("Print all instances of class"))
{
auto ClassToScuff = FindObject<UClass>(ClassNameToDump);
if (ClassToScuff)
{
auto ObjectNum = ChunkedObjects ? ChunkedObjects->Num() : UnchunkedObjects ? UnchunkedObjects->Num() : 0;
for (int i = 0; i < ObjectNum; i++)
{
auto CurrentObject = GetObjectByIndex(i);
if (!CurrentObject)
continue;
if (!CurrentObject->IsA(ClassToScuff))
continue;
LOG_INFO(LogDev, "Object Name: {}", CurrentObject->GetPathName());
}
}
}
if (ImGui::Button("Load BGA Class"))
{
static auto BlueprintGeneratedClassClass = FindObject<UClass>(L"/Script/Engine.BlueprintGeneratedClass");
auto Class = LoadObject(ClassNameToDump, BlueprintGeneratedClassClass);
LOG_INFO(LogDev, "New Class: {}", __int64(Class));
}
if (ImGui::Button("Find all classes that inherit"))
{
auto ClassToScuff = FindObject<UClass>(ClassNameToDump);
if (ClassToScuff)
{
auto ObjectNum = ChunkedObjects ? ChunkedObjects->Num() : UnchunkedObjects ? UnchunkedObjects->Num() : 0;
for (int i = 0; i < ObjectNum; i++)
{
auto CurrentObject = GetObjectByIndex(i);
if (!CurrentObject || CurrentObject == ClassToScuff)
continue;
if (!CurrentObject->IsA(ClassToScuff))
continue;
LOG_INFO(LogDev, "Class Name: {}", CurrentObject->GetPathName());
}
}
}
if (ImGui::Button("Print Class VFT"))
{
auto Class = FindObject<UClass>(ClassNameToDump);
if (Class)
{
auto ClassToDump = Class->CreateDefaultObject();
if (ClassToDump)
{
LOG_INFO(LogDev, "{} VFT: 0x{:x}", ClassToDump->GetName(), __int64(ClassToDump->VFTable) - __int64(GetModuleHandleW(0)));
}
}
}
if (ImGui::Button("Print Function Exec Addr"))
{
auto Function = FindObject<UFunction>(FunctionNameToDump);
if (Function)
{
LOG_INFO(LogDev, "{} Exec: 0x{:x}", Function->GetName(), __int64(Function->GetFunc()) - __int64(GetModuleHandleW(0)));
}
}
/* if (ImGui::Button("Load BGA Class (and spawn so no GC)"))
{
static auto BGAClass = FindObject<UClass>("/Script/Engine.BlueprintGeneratedClass");
auto Class = LoadObject<UClass>(ClassNameToDump, BGAClass);
if (Class)
{
GetWorld()->SpawnActor<AActor>(Class, FVector());
}
} */
/*
ImGui::Text(std::format("Amount of hooks {}", AllFunctionHooks.size()).c_str());
for (auto& FunctionHook : AllFunctionHooks)
{
if (ImGui::Button(std::format("{} {} (0x{:x})", (FunctionHook.IsHooked ? "Unhook" : "Hook"), FunctionHook.Name, (__int64(FunctionHook.Original) - __int64(GetModuleHandleW(0)))).c_str()))
{
if (FunctionHook.IsHooked)
{
if (!FunctionHook.VFT || FunctionHook.Index == -1)
{
Hooking::MinHook::Unhook(FunctionHook.Original);
}
else
{
VirtualSwap(FunctionHook.VFT, FunctionHook.Index, FunctionHook.Original);
}
}
else
{
Hooking::MinHook::Hook(FunctionHook.Original, FunctionHook.Detour, nullptr, FunctionHook.Name);
}
FunctionHook.IsHooked = !FunctionHook.IsHooked;
}
}
*/
}
else if (Tab == DEBUGLOG_TAB)
{
ImGui::Checkbox("Floor Loot Debug Log", &bDebugPrintFloorLoot);
ImGui::Checkbox("Looting Debug Log", &bDebugPrintLooting);
ImGui::Checkbox("Swapping Debug Log", &bDebugPrintSwapping);
ImGui::Checkbox("Engine Debug Log", &bEngineDebugLogs);
}
else if (Tab == SETTINGS_TAB)
{
// ImGui::Checkbox("Use custom lootpool (from Win64/lootpool.txt)", &Defines::bCustomLootpool);
}
}
}
static inline void PregameUI()
{
StaticUI();
if (Engine_Version >= 422 && Engine_Version < 424)
{
ImGui::Checkbox("Creative", &Globals::bCreative);
}
if (Addresses::SetZoneToIndex)
{
bool bWillBeLategame = Globals::bLateGame.load();
ImGui::Checkbox("Lategame", &bWillBeLategame);
SetIsLategame(bWillBeLategame);
}
if (HasEvent())
{
ImGui::Checkbox("Play Event", &Globals::bGoingToPlayEvent);
}
if (!bSwitchedInitialLevel)
{
// ImGui::Checkbox("Use Custom Map", &bUseCustomMap);
if (bUseCustomMap)
{
// ImGui::InputText("Custom Map", &CustomMapName);
}
ImGui::SliderInt("Seconds until load into map", &SecondsUntilTravel, 1, 100);
}
ImGui::SliderInt("Players required to start the match", &WarmupRequiredPlayerCount, 1, 100);
if (!Globals::bCreative)
ImGui::InputText("Playlist", &PlaylistName);
}
static inline HICON LoadIconFromMemory(const char* bytes, int bytes_size, const wchar_t* IconName) {
HANDLE hMemory = CreateFileMappingW(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, bytes_size, IconName);
if (hMemory == NULL) {
return NULL;
}
LPVOID lpBuffer = MapViewOfFile(hMemory, FILE_MAP_READ, 0, 0, bytes_size);
if (lpBuffer == NULL) {
CloseHandle(hMemory);
return NULL;
}
ICONINFO icon_info;
if (!GetIconInfo((HICON)lpBuffer, &icon_info)) {
UnmapViewOfFile(lpBuffer);
CloseHandle(hMemory);
return NULL;
}
HICON hIcon = CreateIconIndirect(&icon_info);
UnmapViewOfFile(lpBuffer);
CloseHandle(hMemory);
return hIcon;
}
static inline DWORD WINAPI GuiThread(LPVOID)
{
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, L"RebootClass", NULL };
::RegisterClassEx(&wc);
HWND hwnd = ::CreateWindowExW(0L, wc.lpszClassName, (L"Project Reboot " + std::to_wstring(Fortnite_Version)).c_str(), (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX), 100, 100, Width, Height, NULL, NULL, wc.hInstance, NULL);
if (hwnd == NULL)
{
MessageBoxA(0, ("Failed to create GUI window " + std::to_string(GetLastError()) + "!").c_str(), "Reboot 3.0", MB_ICONERROR);
::UnregisterClass(wc.lpszClassName, wc.hInstance);
return 1;
}
if (false) // idk why this dont work
{
auto hIcon = LoadIconFromMemory((const char*)reboot_icon_data, strlen((const char*)reboot_icon_data), L"RebootIco");
SendMessageW(hwnd, WM_SETICON, ICON_SMALL, (LPARAM)hIcon);
SendMessageW(hwnd, WM_SETICON, ICON_BIG, (LPARAM)hIcon);
}
// SetWindowLongPtrW(hwnd, GWL_STYLE, WS_POPUP); // Disables windows title bar at the cost of dragging and some quality
// Initialize Direct3D
if (!CreateDeviceD3D(hwnd))
{
// MessageBoxA(0, "Failed to create D3D Device!", "Reboot 3.0", MB_ICONERROR); // Error Boxes are within the helper function.
LOG_ERROR(LogDev, "Failed to create D3D Device!");
CleanupDeviceD3D();
::UnregisterClass(wc.lpszClassName, wc.hInstance);
return 1;
}
// Show the window
::ShowWindow(hwnd, SW_SHOWDEFAULT);
::UpdateWindow(hwnd);
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.IniFilename = NULL; // Disable imgui.ini generation.
io.DisplaySize = ImGui::GetMainViewport()->Size;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
// io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
// Setup Dear ImGui style
InitFont();
InitStyle();
// Setup Platform/Renderer backends
ImGui_ImplWin32_Init(hwnd);
ImGui_ImplDX9_Init(g_pd3dDevice);
// Our state
bool show_demo_window = true;
bool show_another_window = false;
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
ImFontConfig config;
config.MergeMode = true;
config.GlyphMinAdvanceX = 13.0f; // Use if you want to make the icon monospaced
// static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
// io.Fonts->AddFontFromFileTTF("Reboot Resources/fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges);
bool done = false;
while (!done)
{
MSG msg;
while (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
if (msg.message == WM_QUIT)
{
// done = true;
break;
}
}
ImGui_ImplDX9_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
auto WindowSize = ImGui::GetMainViewport()->Size;
// ImGui::SetNextWindowPos(ImVec2(WindowSize.x * 0.5f, WindowSize.y * 0.5f), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); // Center
ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
tagRECT rect;
if (GetWindowRect(hwnd, &rect))
{
int width = rect.right - rect.left;
int height = rect.bottom - rect.top;
ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_Always);
}
if (!ImGui::IsWindowCollapsed())
{
ImGui::Begin("Project Reboot 3.0", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar);
Globals::bInitializedPlaylist ? MainUI() : PregameUI();
ImGui::End();
}
// Rendering
ImGui::EndFrame();
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x * clear_color.w * 255.0f), (int)(clear_color.y * clear_color.w * 255.0f), (int)(clear_color.z * clear_color.w * 255.0f), (int)(clear_color.w * 255.0f));
g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
if (g_pd3dDevice->BeginScene() >= 0)
{
ImGui::Render();
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
g_pd3dDevice->EndScene();
}
HRESULT result = g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
// Handle loss of D3D9 device
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
ResetDevice();
}
ImGui_ImplDX9_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
CleanupDeviceD3D();
::DestroyWindow(hwnd);
::UnregisterClass(wc.lpszClassName, wc.hInstance);
return 0;
}
// Helper functions
static inline bool CreateDeviceD3D(HWND hWnd)
{
g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
if (g_pD3D == NULL)
{
MessageBoxA(0, "Failed call to Direct3DCreate9!", "Reboot 3.0", MB_ICONERROR);
return false;
}
// Create the D3DDevice
ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
g_d3dpp.Windowed = TRUE;
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; // Need to use an explicit format with alpha if needing per-pixel alpha composition.
g_d3dpp.EnableAutoDepthStencil = TRUE;
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
auto CreateDeviceResult = g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice);
if (CreateDeviceResult == -2005530520)
{
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"r.setres 1280x720w", nullptr);
Sleep(50); // for good measure
return CreateDeviceD3D(hWnd);
}
else if (CreateDeviceResult < D3D_OK)
{
MessageBoxA(0, ("Failed call to CreateDevice " + std::to_string(CreateDeviceResult) + "!").c_str(), "Reboot 3.0", MB_ICONERROR);
return false;
}
return true;
}
static inline void CleanupDeviceD3D()
{
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
if (g_pD3D) { g_pD3D->Release(); g_pD3D = NULL; }
}
static inline void ResetDevice()
{
ImGui_ImplDX9_InvalidateDeviceObjects();
HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
if (hr == D3DERR_INVALIDCALL)
IM_ASSERT(0);
ImGui_ImplDX9_CreateDeviceObjects();
}
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
static inline LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
// my implementation of window dragging..
/* {
static int dababy = 0;
if (dababy > 100) // wait until gui is initialized ig?
{
if (ImGui::IsMouseDragging(ImGuiMouseButton(0)))
{
// if (LOWORD(lParam) > 255 && HIWORD(lParam) > 255)
{
POINT p;
GetCursorPos(&p);
SetWindowPos(hWnd, nullptr, p.x, p.y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
}
}
}
dababy++;
} */
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
return true;
switch (msg)
{
case WM_SIZE:
if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
{
g_d3dpp.BackBufferWidth = LOWORD(lParam);
g_d3dpp.BackBufferHeight = HIWORD(lParam);
ResetDevice();
}
return 0;
case WM_SYSCOMMAND:
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
return 0;
break;
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProc(hWnd, msg, wParam, lParam);
}