Files
2024-03-24 21:51:54 -04:00

85 lines
1.6 KiB
C++

#pragma once
#include "Object.h"
#include "addresses.h"
#include "UnrealString.h"
#include "Map.h"
struct UField : UObject
{
UField* Next;
// void* pad; void* pad2;
};
struct UFieldPadding : UObject
{
UField* Next;
void* pad; void* pad2;
};
template <typename PropertyType = void>
static inline PropertyType* GetNext(void* Field)
{
return Fortnite_Version >= 12.10 ? *(PropertyType**)(__int64(Field) + 0x20) : ((UField*)Field)->Next;
}
static inline FName* GetFNameOfProp(void* Property)
{
FName* NamePrivate = nullptr;
if (Fortnite_Version >= 12.10)
NamePrivate = (FName*)(__int64(Property) + 0x28);
else
NamePrivate = &((UField*)Property)->NamePrivate;
return NamePrivate;
}
class UStruct : public UField
{
public:
int GetPropertiesSize();
UStruct* GetSuperStruct() const { return *(UStruct**)(__int64(this) + Offsets::SuperStruct); } // idk if this is in UStruct
TArray<uint8_t> GetScript() { return *(TArray<uint8_t>*)(__int64(this) + Offsets::Script); }
};
class UClass : public UStruct
{
public:
UObject* CreateDefaultObject();
};
class UFunction : public UStruct
{
public:
void*& GetFunc() { return *(void**)(__int64(this) + Offsets::Func); }
};
class UEnum : public UField
{
public:
int64 GetValue(const std::string& EnumMemberName)
{
auto Names = (TArray<TPair<FName, int64>>*)(__int64(this) + sizeof(UField) + sizeof(FString));
for (int i = 0; i < Names->Num(); ++i)
{
auto& Pair = Names->At(i);
auto& Name = Pair.Key();
auto Value = Pair.Value();
if (Name.ComparisonIndex.Value)
{
auto nameStr = Name.ToString();
if (nameStr.contains(EnumMemberName))
return Value;
}
}
return -1;
}
};