Files
Milxnor ffbba9e9a4 a lot
fix 7.20, >2.5 emoting, fix removing item bug on >2.5, fix equipping being buggy on >2.5, added ammo depletion to 1.11+
2023-04-02 16:38:53 -04:00

36 lines
1.0 KiB
C++

#pragma once
#include "Actor.h"
#include "GameplayAbilitySpec.h"
#include "Stack.h"
class AFortWeapon : public AActor
{
public:
static inline void (*ServerReleaseWeaponAbilityOriginal)(UObject* Context, FFrame* Stack, void* Ret);
static inline void (*OnPlayImpactFXOriginal)(AFortWeapon* Weapon, __int64 HitResult, uint8_t ImpactPhysicalSurface, UObject* SpawnedPSC);
template <typename T = class UFortWeaponItemDefinition>
T* GetWeaponData()
{
static auto WeaponDataOffset = GetOffset("WeaponData");
return Get<T*>(WeaponDataOffset);
}
FGuid& GetItemEntryGuid()
{
static auto ItemEntryGuidOffset = GetOffset("ItemEntryGuid");
return Get<FGuid>(ItemEntryGuidOffset);
}
int& GetAmmoCount()
{
static auto AmmoCountOffset = GetOffset("AmmoCount");
return Get<int>(AmmoCountOffset);
}
static void OnPlayImpactFXHook(AFortWeapon* Weapon, __int64 HitResult, uint8_t ImpactPhysicalSurface, UObject* SpawnedPSC);
static void ServerReleaseWeaponAbilityHook(UObject* Context, FFrame* Stack, void* Ret);
static UClass* StaticClass();
};