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2024-03-17 11:24:42 -04:00

29 lines
1.0 KiB
C++

#pragma once
#include "inc.h"
MS_ALIGN(16) struct FQuat
{
public:
#ifndef ABOVE_S20
/** The quaternion's X-component. */
float X;
/** The quaternion's Y-component. */
float Y;
/** The quaternion's Z-component. */
float Z;
/** The quaternion's W-component. */
float W;
#else
double X; // 0x0000(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double Y; // 0x0008(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double Z; // 0x0010(0x0008)(Edit, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double W;
#endif
struct FRotator Rotator() const;
};