Files
2023-04-15 19:53:58 -04:00

53 lines
914 B
C++

// I don't even know what this is.
#pragma once
#include "inc.h"
#include <unordered_map>
#include "Object.h"
enum class Severity
{
LOW, // Could be commonly false, most likely due to lag.
MEDIUM, // Extreme rare cases this is a false.
HIGH // Not possible to be false, only happens with modification of client.
};
class AnticheatComponent
{
public:
UObject* Owner;
int AmountOfLowWarnings;
int AmountOfMediumWarnings;
int AmountOfHighWarnings;
void Kick()
{
}
bool IsCheater()
{
if (AmountOfHighWarnings >= 3)
{
Kick();
return true;
}
return false;
}
bool AddAndCheck(Severity severity)
{
if (severity == Severity::LOW)
AmountOfLowWarnings++;
if (severity == Severity::MEDIUM)
AmountOfMediumWarnings++;
if (severity == Severity::LOW)
AmountOfHighWarnings++;
return IsCheater();
}
};
// std::unordered_map<UObject*, AnticheatComponent> AnticheatComponents;