Files
Project-Reboot-3.0/Project Reboot 3.0/AthenaPlayerMatchReport.h
Milxnor 5e2a74764a disable rebooting again
fixed looting bug, fixed parachute not auto deploying on some builds
2023-06-21 10:51:24 -04:00

55 lines
1.5 KiB
C++

#pragma once
#include "reboot.h"
struct FAthenaMatchTeamStats
{
static UStruct* GetStruct()
{
static auto Struct = FindObject<UStruct>(L"/Script/FortniteGame.AthenaMatchTeamStats");
return Struct;
}
static auto GetStructSize() { return GetStruct()->GetPropertiesSize(); }
int Place; // 0x0000(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int TotalPlayers; // 0x0004(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int& GetPlace()
{
return Place;
}
int& GetTotalPlayers()
{
return TotalPlayers;
}
};
class UAthenaPlayerMatchReport : public UObject
{
public:
bool& HasTeamStats()
{
static auto bHasTeamStatsOffset = GetOffset("bHasTeamStats");
return Get<bool>(bHasTeamStatsOffset);
}
bool& HasMatchStats()
{
static auto bHasMatchStatsOffset = GetOffset("bHasMatchStats");
return Get<bool>(bHasMatchStatsOffset);
}
FAthenaMatchTeamStats* GetTeamStats()
{
static auto TeamStatsOffset = GetOffset("TeamStats");
return GetPtr<FAthenaMatchTeamStats>(TeamStatsOffset);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.AthenaPlayerMatchReport");
return Class;
}
};