Files
Project-Reboot-3.0/Project Reboot 3.0/Project Reboot 3.0.vcxproj
Milxnor 02717f33f3 a medium amount
fix some playlist starter loot, cleanup some code, fix death bugs on 1.8 and 1.7.2, fix reloading not taking items on 1.8 and 1.7.2, fix looting on s9, fix some s15 & s16 builds, fix bug with higher version looting
2023-04-30 22:12:03 -04:00

460 lines
22 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{69618184-b9db-4982-b4fe-f83e9bdd0555}</ProjectGuid>
<RootNamespace>ProjectReboot30</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;PROJECTREBOOT30_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>../vendor</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>../vendor</AdditionalLibraryDirectories>
<AdditionalDependencies>MinHook/minhook.x64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;PROJECTREBOOT30_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>../vendor</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<StringPooling>WOah!</StringPooling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>../vendor</AdditionalLibraryDirectories>
<AdditionalDependencies>MinHook/minhook.x64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;PROJECTREBOOT30_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>../vendor</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>../vendor</AdditionalLibraryDirectories>
<AdditionalDependencies>Oleaut32.lib;Onecore.lib;MinHook/minhook.x64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;PROJECTREBOOT30_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>../vendor</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<StringPooling>
</StringPooling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>../vendor</AdditionalLibraryDirectories>
<AdditionalDependencies>Oleaut32.lib;Onecore.lib;MinHook/minhook.x64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\vendor\ImGui\imgui.cpp" />
<ClCompile Include="..\vendor\ImGui\imgui_demo.cpp" />
<ClCompile Include="..\vendor\ImGui\imgui_draw.cpp" />
<ClCompile Include="..\vendor\ImGui\imgui_impl_dx9.cpp" />
<ClCompile Include="..\vendor\ImGui\imgui_impl_win32.cpp" />
<ClCompile Include="..\vendor\ImGui\imgui_stdlib.cpp" />
<ClCompile Include="..\vendor\ImGui\imgui_tables.cpp" />
<ClCompile Include="..\vendor\ImGui\imgui_widgets.cpp" />
<ClCompile Include="AbilitySystemComponent_Abilities.cpp" />
<ClCompile Include="Actor.cpp" />
<ClCompile Include="ActorComponent.cpp" />
<ClCompile Include="addresses.cpp" />
<ClCompile Include="AthenaMarkerComponent.cpp" />
<ClCompile Include="BuildingActor.cpp" />
<ClCompile Include="BuildingContainer.cpp" />
<ClCompile Include="BuildingFoundation.cpp" />
<ClCompile Include="BuildingSMActor.cpp" />
<ClCompile Include="BuildingStructuralSupportSystem.cpp" />
<ClCompile Include="BuildingTrap.cpp" />
<ClCompile Include="BuildingWeapons.cpp" />
<ClCompile Include="calendar.h" />
<ClCompile Include="CheatManager.cpp" />
<ClCompile Include="Class.cpp" />
<ClCompile Include="Controller.cpp" />
<ClCompile Include="DataChannel.cpp" />
<ClCompile Include="DataTableFunctionLibrary.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="EngineTypes.cpp" />
<ClCompile Include="events.cpp" />
<ClCompile Include="FortAthenaCreativePortal.cpp" />
<ClCompile Include="FortAthenaMutator_Barrier.cpp" />
<ClCompile Include="FortAthenaMutator_Disco.cpp" />
<ClCompile Include="FortAthenaMutator_GiveItemsAtGamePhaseStep.cpp" />
<ClCompile Include="FortAthenaSupplyDrop.cpp" />
<ClCompile Include="FortAthenaVehicle.cpp" />
<ClCompile Include="FortAthenaVehicleSpawner.cpp" />
<ClCompile Include="FortDecoItemDefinition.cpp" />
<ClCompile Include="FortGadgetItemDefinition.cpp" />
<ClCompile Include="FortGameMode.cpp" />
<ClCompile Include="FortGameModeAthena.cpp" />
<ClCompile Include="FortGameModeZone.cpp" />
<ClCompile Include="FortGameplayAbilityAthena_PeriodicItemGrant.cpp" />
<ClCompile Include="FortGameStateAthena.cpp" />
<ClCompile Include="FortInventory.cpp" />
<ClCompile Include="FortInventory.h" />
<ClCompile Include="FortInventoryInterface.cpp" />
<ClCompile Include="FortItem.cpp" />
<ClCompile Include="FortItemDefinition.cpp" />
<ClCompile Include="FortKismetLibrary.cpp" />
<ClCompile Include="FortLootPackage.cpp" />
<ClCompile Include="FortMinigame.cpp" />
<ClCompile Include="FortOctopusVehicle.cpp" />
<ClCompile Include="FortPawn.cpp" />
<ClCompile Include="FortPickup.cpp" />
<ClCompile Include="FortPlayerController.cpp" />
<ClCompile Include="FortPlayerControllerAthena.cpp" />
<ClCompile Include="FortPlayerPawn.cpp" />
<ClCompile Include="FortPlayerPawnAthena.cpp" />
<ClCompile Include="FortPlayerStateAthena.cpp" />
<ClCompile Include="FortPlaysetItemDefinition.cpp" />
<ClCompile Include="FortSafeZoneIndicator.cpp" />
<ClCompile Include="FortWeapon.cpp" />
<ClCompile Include="FortWeaponItemDefinition.cpp" />
<ClCompile Include="FortWeaponRangedMountedCannon.cpp" />
<ClCompile Include="GameMode.cpp" />
<ClCompile Include="GameModeBase.cpp" />
<ClCompile Include="GameplayStatics.cpp" />
<ClCompile Include="GameState.cpp" />
<ClCompile Include="GenericPlatformMath.cpp" />
<ClCompile Include="InventoryManagementLibrary.cpp" />
<ClCompile Include="KismetMathLibrary.cpp" />
<ClCompile Include="KismetStringLibrary.cpp" />
<ClCompile Include="KismetTextLibrary.cpp" />
<ClCompile Include="Level.cpp" />
<ClCompile Include="LevelActor.cpp" />
<ClCompile Include="NameTypes.cpp" />
<ClCompile Include="NetConnection.cpp" />
<ClCompile Include="NetConnection.h" />
<ClCompile Include="NetDriver.cpp" />
<ClCompile Include="NetworkObjectList.cpp" />
<ClCompile Include="Object.cpp" />
<ClCompile Include="PlayerController.cpp" />
<ClCompile Include="PlayerState.cpp" />
<ClCompile Include="SavePackage.cpp" />
<ClCompile Include="UnrealMath.cpp" />
<ClCompile Include="UnrealNames.cpp" />
<ClCompile Include="UObjectGlobals.cpp" />
<ClCompile Include="World.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AbilitySystemComponent.h" />
<ClInclude Include="Actor.h" />
<ClInclude Include="ActorChannel.h" />
<ClInclude Include="ActorComponent.h" />
<ClInclude Include="addresses.h" />
<ClInclude Include="ai.h" />
<ClInclude Include="AndOrNot.h" />
<ClInclude Include="anticheat.h" />
<ClInclude Include="Array.h" />
<ClInclude Include="AssertionMacros.h" />
<ClInclude Include="AssetPtr.h" />
<ClInclude Include="AthenaBarrierFlag.h" />
<ClInclude Include="AthenaBarrierObjective.h" />
<ClInclude Include="AthenaBigBaseWall.h" />
<ClInclude Include="AthenaMarkerComponent.h" />
<ClInclude Include="AttributeSet.h" />
<ClInclude Include="BGA.h" />
<ClInclude Include="BinaryHeap.h" />
<ClInclude Include="BitArray.h" />
<ClInclude Include="BuildingActor.h" />
<ClInclude Include="BuildingContainer.h" />
<ClInclude Include="BuildingFoundation.h" />
<ClInclude Include="BuildingGameplayActor.h" />
<ClInclude Include="BuildingGameplayActorSpawnMachine.h" />
<ClInclude Include="BuildingSMActor.h" />
<ClInclude Include="BuildingStructuralSupportSystem.h" />
<ClInclude Include="BuildingTrap.h" />
<ClInclude Include="Channel.h" />
<ClInclude Include="CheatManager.h" />
<ClInclude Include="Class.h" />
<ClInclude Include="commands.h" />
<ClInclude Include="ContainerAllocationPolicies.h" />
<ClInclude Include="Controller.h" />
<ClInclude Include="builder.h" />
<ClInclude Include="CurveTable.h" />
<ClInclude Include="DataTable.h" />
<ClInclude Include="DataTableFunctionLibrary.h" />
<ClInclude Include="Decay.h" />
<ClInclude Include="Delegate.h" />
<ClInclude Include="DelegateBase.h" />
<ClInclude Include="DelegateCombinations.h" />
<ClInclude Include="DelegateInstanceInterface.h" />
<ClInclude Include="die.h" />
<ClInclude Include="EnableIf.h" />
<ClInclude Include="Engine.h" />
<ClInclude Include="EngineTypes.h" />
<ClInclude Include="events.h" />
<ClInclude Include="finder.h" />
<ClInclude Include="FortAbilitySet.h" />
<ClInclude Include="FortAthenaCreativePortal.h" />
<ClInclude Include="FortAthenaMapInfo.h" />
<ClInclude Include="FortAthenaMutator.h" />
<ClInclude Include="FortAthenaMutator_Barrier.h" />
<ClInclude Include="FortAthenaMutator_Disco.h" />
<ClInclude Include="FortAthenaMutator_GG.h" />
<ClInclude Include="FortAthenaMutator_GiveItemsAtGamePhaseStep.h" />
<ClInclude Include="FortAthenaMutator_Heist.h" />
<ClInclude Include="FortAthenaMutator_InventoryOverride.h" />
<ClInclude Include="FortAthenaMutator_InventoryOverride_Bucket.h" />
<ClInclude Include="FortAthenaMutator_ItemDropOnDeath.h" />
<ClInclude Include="FortAthenaMutator_LoadoutSwap.h" />
<ClInclude Include="FortAthenaMutator_TDM.h" />
<ClInclude Include="FortAthenaSKPushCannon.h" />
<ClInclude Include="FortAthenaSupplyDrop.h" />
<ClInclude Include="FortAthenaVehicle.h" />
<ClInclude Include="FortAthenaVehicleSpawner.h" />
<ClInclude Include="FortDecoItemDefinition.h" />
<ClInclude Include="FortGadgetItemDefinition.h" />
<ClInclude Include="FortGameMode.h" />
<ClInclude Include="FortGameModeAthena.h" />
<ClInclude Include="FortGameModePickup.h" />
<ClInclude Include="FortGameModePvPBase.h" />
<ClInclude Include="FortGameModeZone.h" />
<ClInclude Include="FortGameplayAbilityAthena_PeriodicItemGrant.h" />
<ClInclude Include="FortGameStateAthena.h" />
<ClInclude Include="FortInventoryInterface.h" />
<ClInclude Include="FortItem.h" />
<ClInclude Include="FortItemDefinition.h" />
<ClInclude Include="FortKismetLibrary.h" />
<ClInclude Include="FortLootPackage.h" />
<ClInclude Include="FortMinigame.h" />
<ClInclude Include="FortMountedCannon.h" />
<ClInclude Include="FortOctopusVehicle.h" />
<ClInclude Include="FortPawn.h" />
<ClInclude Include="FortPickup.h" />
<ClInclude Include="FortPlayerController.h" />
<ClInclude Include="FortPlayerControllerAthena.h" />
<ClInclude Include="FortPlayerPawn.h" />
<ClInclude Include="FortPlayerPawnAthena.h" />
<ClInclude Include="FortPlayerState.h" />
<ClInclude Include="FortPlayerStateAthena.h" />
<ClInclude Include="FortPlaylist.h" />
<ClInclude Include="FortPlaysetItemDefinition.h" />
<ClInclude Include="FortQuickBars.h" />
<ClInclude Include="FortResourceItemDefinition.h" />
<ClInclude Include="FortSafeZoneIndicator.h" />
<ClInclude Include="FortVolume.h" />
<ClInclude Include="FortWeapon.h" />
<ClInclude Include="FortWeaponItemDefinition.h" />
<ClInclude Include="BuildingWeapons.h" />
<ClInclude Include="FortWeaponMeleeItemDefinition.h" />
<ClInclude Include="FortWeaponRangedMountedCannon.h" />
<ClInclude Include="FortWorldItemDefinition.h" />
<ClInclude Include="Function.h" />
<ClInclude Include="GameInstance.h" />
<ClInclude Include="GameMode.h" />
<ClInclude Include="GameModeBase.h" />
<ClInclude Include="GameplayAbilitySpec.h" />
<ClInclude Include="GameplayAbilityTypes.h" />
<ClInclude Include="GameplayStatics.h" />
<ClInclude Include="GameplayTagContainer.h" />
<ClInclude Include="GameSession.h" />
<ClInclude Include="GameState.h" />
<ClInclude Include="GenericPlatformMath.h" />
<ClInclude Include="GenericPlatformMisc.h" />
<ClInclude Include="GenericPlatformTime.h" />
<ClInclude Include="globals.h" />
<ClInclude Include="gui.h" />
<ClInclude Include="hooking.h" />
<ClInclude Include="IdentityFunctor.h" />
<ClInclude Include="inc.h" />
<ClInclude Include="Interface.h" />
<ClInclude Include="IntroSort.h" />
<ClInclude Include="InventoryManagementLibrary.h" />
<ClInclude Include="Invoke.h" />
<ClInclude Include="IsArithmetic.h" />
<ClInclude Include="IsEnum.h" />
<ClInclude Include="IsPODType.h" />
<ClInclude Include="IsPointer.h" />
<ClInclude Include="IsTriviallyCopyConstructible.h" />
<ClInclude Include="KismetMathLibrary.h" />
<ClInclude Include="KismetStringLibrary.h" />
<ClInclude Include="KismetSystemLibrary.h" />
<ClInclude Include="KismetTextLibrary.h" />
<ClInclude Include="LatentActionManager.h" />
<ClInclude Include="Level.h" />
<ClInclude Include="log.h" />
<ClInclude Include="Map.h" />
<ClInclude Include="MegaStormManager.h" />
<ClInclude Include="MemoryOps.h" />
<ClInclude Include="moderation.h" />
<ClInclude Include="NameTypes.h" />
<ClInclude Include="NetDriver.h" />
<ClInclude Include="NetSerialization.h" />
<ClInclude Include="NetworkGuid.h" />
<ClInclude Include="NumericLimits.h" />
<ClInclude Include="Object.h" />
<ClInclude Include="ObjectMacros.h" />
<ClInclude Include="OnlineReplStructs.h" />
<ClInclude Include="OutputDevice.h" />
<ClInclude Include="Package.h" />
<ClInclude Include="Pawn.h" />
<ClInclude Include="PersistentObjectPtr.h" />
<ClInclude Include="Player.h" />
<ClInclude Include="PlayerController.h" />
<ClInclude Include="PlayerState.h" />
<ClInclude Include="PointerIsConvertibleFromTo.h" />
<ClInclude Include="Quat.h" />
<ClInclude Include="RandomStream.h" />
<ClInclude Include="reboot.h" />
<ClInclude Include="RemoveCV.h" />
<ClInclude Include="RemoveReference.h" />
<ClInclude Include="ReversePredicate.h" />
<ClInclude Include="Rotator.h" />
<ClInclude Include="ScriptDelegates.h" />
<ClInclude Include="ScriptInterface.h" />
<ClInclude Include="Set.h" />
<ClInclude Include="SharedPointer.h" />
<ClInclude Include="SharedPointerInternals.h" />
<ClInclude Include="SoftObjectPath.h" />
<ClInclude Include="SoftObjectPtr.h" />
<ClInclude Include="Sort.h" />
<ClInclude Include="Sorting.h" />
<ClInclude Include="SparseArray.h" />
<ClInclude Include="Stack.h" />
<ClInclude Include="StringAssetReference.h" />
<ClInclude Include="Text.h" />
<ClInclude Include="TimerManager.h" />
<ClInclude Include="Transform.h" />
<ClInclude Include="Tuple.h" />
<ClInclude Include="TypeCompatibleBytes.h" />
<ClInclude Include="TypeWrapper.h" />
<ClInclude Include="UnrealMathUtility.h" />
<ClInclude Include="UnrealString.h" />
<ClInclude Include="UnrealTemplate.h" />
<ClInclude Include="UnrealTypeTraits.h" />
<ClInclude Include="UObjectArray.h" />
<ClInclude Include="UObjectGlobals.h" />
<ClInclude Include="Vector.h" />
<ClInclude Include="vehicles.h" />
<ClInclude Include="vendingmachine.h" />
<ClInclude Include="WeakObjectPtr.h" />
<ClInclude Include="WeakObjectPtrTemplates.h" />
<ClInclude Include="World.h" />
</ItemGroup>
<ItemGroup>
<None Include="DelegateSignatureImpl.inl" />
<None Include="ExpressionParserTypes.inl" />
<None Include="UnrealEngine.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>