Files
Project-Reboot-3.0/Project Reboot 3.0/FortItem.cpp
2023-03-04 15:06:07 -05:00

7 lines
259 B
C++

#include "FortItem.h"
void UFortItem::SetOwningControllerForTemporaryItem(UObject* Controller)
{
static auto SOCFTIFn = FindObject<UFunction>("/Script/FortniteGame.FortItem.SetOwningControllerForTemporaryItem");
this->ProcessEvent(SOCFTIFn, &Controller);
}