Files
Project-Reboot-3.0/Project Reboot 3.0/PlayerController.cpp
2023-03-04 15:06:07 -05:00

21 lines
525 B
C++

#include "PlayerController.h"
#include "reboot.h"
void APlayerController::Possess(class APawn* Pawn)
{
static auto fn = FindObject<UFunction>("/Script/Engine.Controller.Possess");
this->ProcessEvent(fn, &Pawn);
}
void APlayerController::ServerRestartPlayer()
{
static auto fn = FindObject<UFunction>("/Script/Engine.PlayerController.ServerRestartPlayer");
this->ProcessEvent(fn);
}
UClass* APlayerController::StaticClass()
{
static auto Class = FindObject<UClass>("/Script/Engine.PlayerController");
return Class;
}