Files
Project-Reboot-3.0/Project Reboot 3.0/dllmain.cpp
2023-03-04 15:06:07 -05:00

133 lines
6.3 KiB
C++

#include <Windows.h>
#include <iostream>
#include "FortGameModeAthena.h"
#include "reboot.h"
#include "finder.h"
#include "hooking.h"
#include "GameSession.h"
#include "FortPlayerControllerAthena.h"
#include "AbilitySystemComponent.h"
enum ENetMode
{
NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client,
NM_MAX,
};
static ENetMode GetNetModeHook() { /* std::cout << "AA!\n"; */ return ENetMode::NM_DedicatedServer; }
static void NoMCPHook() { return; }
static void CollectGarbageHook() { return; }
DWORD WINAPI Main(LPVOID)
{
InitLogger();
std::cin.tie(0);
std::cout.tie(0);
std::ios_base::sync_with_stdio(false);
auto MH_InitCode = MH_Initialize();
if (MH_InitCode != MH_OK)
{
LOG_ERROR(LogInit, "Failed to initialize MinHook {}!", MH_StatusToString(MH_InitCode));
return 1;
}
LOG_INFO(LogInit, "Initializing Project Reboot!");
Addresses::SetupVersion();
Offsets::FindAll(); // We have to do this before because FindCantBuild uses FortAIController.CreateBuildingActor
Offsets::Print();
Addresses::FindAll();
Addresses::Print();
Addresses::Init();
static auto GameModeDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortGameModeAthena");
static auto FortPlayerControllerAthenaDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortPlayerControllerAthena");
static auto FortAbilitySystemComponentAthenaDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortAbilitySystemComponentAthena");
static auto SwitchLevel = FindObject<UFunction>(L"/Script/Engine.PlayerController.SwitchLevel");
FString Level = Engine_Version < 424 ? L"Athena_Terrain" : Engine_Version >= 500 ? Engine_Version >= 501 ? L"Asteria_Terrain" : L"Artemis_Terrain" : L"Apollo_Terrain";
// if (Hooking::MinHook::Hook((PVOID)Addresses::NoMCP, (PVOID)NoMCPHook, nullptr))
{
LOG_INFO(LogHook, "Hooking GetNetMode!");
Hooking::MinHook::Hook((PVOID)Addresses::GetNetMode, (PVOID)GetNetModeHook, nullptr);
}
GetLocalPlayerController()->ProcessEvent(SwitchLevel, &Level);
auto& LocalPlayers = GetLocalPlayers();
if (LocalPlayers.Num() && LocalPlayers.Data)
{
LocalPlayers.Remove(0);
}
Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameMode.ReadyToStartMatch"), AFortGameModeAthena::Athena_ReadyToStartMatchHook,
(PVOID*)&AFortGameModeAthena::Athena_ReadyToStartMatchOriginal, false);
Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.SpawnDefaultPawnFor"),
AGameModeBase::SpawnDefaultPawnForHook, nullptr, false);
Hooking::MinHook::Hook(GameModeDefault, FindObject<UFunction>(L"/Script/Engine.GameModeBase.HandleStartingNewPlayer"), AFortGameModeAthena::Athena_HandleStartingNewPlayerHook,
(PVOID*)&AFortGameModeAthena::Athena_HandleStartingNewPlayerOriginal, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerExecuteInventoryItem"),
AFortPlayerController::ServerExecuteInventoryItemHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.ServerCreateBuildingActor"),
AFortPlayerController::ServerCreateBuildingActorHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>("/Script/FortniteGame.FortPlayerController.ServerBeginEditingBuildingActor"),
AFortPlayerController::ServerBeginEditingBuildingActorHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>("/Script/FortniteGame.FortPlayerController.ServerEditBuildingActor"),
AFortPlayerController::ServerEditBuildingActorHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>("/Script/FortniteGame.FortPlayerController.ServerEndEditingBuildingActor"),
AFortPlayerController::ServerEndEditingBuildingActorHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerAcknowledgePossession"),
AFortPlayerControllerAthena::ServerAcknowledgePossessionHook, nullptr, false);
Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbility"),
UAbilitySystemComponent::ServerTryActivateAbilityHook, nullptr, false);
Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData"),
UAbilitySystemComponent::ServerTryActivateAbilityWithEventDataHook, nullptr, false);
Hooking::MinHook::Hook(FortAbilitySystemComponentAthenaDefault, FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerAbilityRPCBatch"),
UAbilitySystemComponent::ServerAbilityRPCBatchHook, nullptr, false);
if (Engine_Version >= 424)
{
static auto FortControllerComponent_AircraftDefault = FindObject<UClass>(L"/Script/FortniteGame.Default__FortControllerComponent_Aircraft");
Hooking::MinHook::Hook(FortControllerComponent_AircraftDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortControllerComponent_Aircraft.ServerAttemptAircraftJump"),
AFortPlayerController::ServerAttemptAircraftJumpHook, nullptr, false);
}
Hooking::MinHook::Hook((PVOID)Addresses::KickPlayer, (PVOID)AGameSession::KickPlayerHook, (PVOID*)&AGameSession::KickPlayerOriginal);
Hooking::MinHook::Hook((PVOID)Addresses::TickFlush, (PVOID)UNetDriver::TickFlushHook, (PVOID*)&UNetDriver::TickFlushOriginal);
Hooking::MinHook::Hook((PVOID)Addresses::CollectGarbage, (PVOID)CollectGarbageHook, nullptr);
Hooking::MinHook::Hook((PVOID)Addresses::PickTeam, (PVOID)AFortGameModeAthena::Athena_PickTeamHook, nullptr);
srand(time(0));
return 0;
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID lpReserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
CreateThread(0, 0, Main, 0, 0, 0);
break;
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}