Files
Project-Reboot-3.0/Project Reboot 3.0/BuildingGameplayActorSpawnMachine.h
Milxnor 1da6822119 Reboot Living up to its name
almost finish rebooting (im going insane), performance, increase llama spawn radius, remove auto restart for a little bit
2023-05-13 19:46:50 -04:00

49 lines
1.3 KiB
C++

#pragma once
#include "BuildingGameplayActor.h"
#include "OnlineReplStructs.h"
#include "WeakObjectPtr.h"
class ABuildingGameplayActorSpawnMachine : public ABuildingGameplayActor
{
public:
TArray<FUniqueNetIdRepl>& GetPlayerIdsForResurrection()
{
static auto PlayerIdsForResurrectionOffset = GetOffset("PlayerIdsForResurrection");
return Get<TArray<FUniqueNetIdRepl>>(PlayerIdsForResurrectionOffset);
}
AActor*& GetResurrectLocation() // actually AFortPlayerStart
{
static auto ResurrectLocationOffset = GetOffset("ResurrectLocation");
return Get<AActor*>(ResurrectLocationOffset);
}
uint8& GetActiveTeam()
{
static auto ActiveTeamOffset = GetOffset("ActiveTeam");
return Get<uint8>(ActiveTeamOffset);
}
uint8& GetSquadId()
{
static auto SquadIdOffset = GetOffset("SquadId");
return Get<uint8>(SquadIdOffset);
}
TWeakObjectPtr<class AFortPlayerControllerAthena> GetInstigatorPC()
{
static auto InstigatorPCOffset = GetOffset("InstigatorPC");
return Get<TWeakObjectPtr<class AFortPlayerControllerAthena>>(InstigatorPCOffset);
}
void FinishResurrection(int SquadId);
static void RebootingDelegateHook(ABuildingGameplayActorSpawnMachine* SpawnMachine);
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.BuildingGameplayActorSpawnMachine");
return Class;
}
};