Files
Project-Reboot-3.0/Project Reboot 3.0/Class.h
Milxnor 33433ea9de respawning on older versions
fixed respawning on pre s6, fixed a crash for some s5 builds, work on ai a bit, start on blueprint decompiler
2023-05-20 10:22:47 -04:00

56 lines
1.1 KiB
C++

#pragma once
#include "Object.h"
#include "addresses.h"
#include "UnrealString.h"
#include "Map.h"
struct UField : UObject
{
UField* Next;
// void* pad; void* pad2;
};
class UStruct : public UField
{
public:
int GetPropertiesSize();
UStruct* GetSuperStruct() { return *(UStruct**)(__int64(this) + Offsets::SuperStruct); } // idk if this is in UStruct
TArray<uint8_t> GetScript() { return *(TArray<uint8_t>*)(__int64(this) + Offsets::Script); }
};
class UClass : public UStruct
{
public:
UObject* CreateDefaultObject();
};
class UFunction : public UStruct
{
public:
void*& GetFunc() { return *(void**)(__int64(this) + Offsets::Func); }
};
class UEnum : public UField
{
public:
int64 GetValue(const std::string& EnumMemberName)
{
auto Names = (TArray<TPair<FName, __int64>>*)(__int64(this) + sizeof(UField) + sizeof(FString));
for (int i = 0; i < Names->Num(); i++)
{
auto& Pair = Names->At(i);
auto& Name = Pair.Key();
auto Value = Pair.Value();
if (Name.ComparisonIndex.Value && Name.ToString().contains(EnumMemberName))
return Value;
}
return -1;
}
};