mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
165 lines
4.4 KiB
C++
165 lines
4.4 KiB
C++
#include "FortInventory.h"
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#include "FortPlayerController.h"
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UFortItem* CreateItemInstance(AFortPlayerController* PlayerController, UFortItemDefinition* ItemDefinition, int Count)
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{
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UFortItem* NewItemInstance = ItemDefinition->CreateTemporaryItemInstanceBP(Count);
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if (NewItemInstance)
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NewItemInstance->SetOwningControllerForTemporaryItem(PlayerController);
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return NewItemInstance;
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}
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std::pair<std::vector<UFortItem*>, std::vector<UFortItem*>> AFortInventory::AddItem(UFortItemDefinition* ItemDefinition, bool* bShouldUpdate, int Count, int LoadedAmmo, bool bShouldAddToStateValues)
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{
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if (bShouldUpdate)
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*bShouldUpdate = false;
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std::vector<UFortItem*> NewItemInstances;
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std::vector<UFortItem*> ModifiedItemInstances;
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auto PlayerController = Cast<AFortPlayerController>(GetOwner());
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UFortItem* NewItemInstance = CreateItemInstance(PlayerController, ItemDefinition, Count);
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if (NewItemInstance)
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{
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NewItemInstances.push_back(NewItemInstance);
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// NewItemInstance->GetItemEntry()->GetItemDefinition() = ItemDefinition;
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static auto FortItemEntryStruct = FindObject(L"/Script/FortniteGame.FortItemEntry");
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static auto FortItemEntrySize = *(int*)(__int64(FortItemEntryStruct) + Offsets::PropertiesSize);
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// LOG_INFO(LogDev, "FortItemEntryStruct {}", __int64(FortItemEntryStruct));
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// LOG_INFO(LogDev, "FortItemEntrySize {}", __int64(FortItemEntrySize));
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GetItemList().GetItemInstances().Add(NewItemInstance);
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GetItemList().GetReplicatedEntries().Add(*NewItemInstance->GetItemEntry(), FortItemEntrySize);
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if (bShouldUpdate)
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*bShouldUpdate = true;
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}
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return std::make_pair(NewItemInstances, ModifiedItemInstances);
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}
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bool AFortInventory::RemoveItem(const FGuid& ItemGuid, bool* bShouldUpdate, int Count)
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{
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if (bShouldUpdate)
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*bShouldUpdate = false;
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auto ItemInstance = FindItemInstance(ItemGuid);
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auto ReplicatedEntry = FindReplicatedEntry(ItemGuid);
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if (!ItemInstance || !ReplicatedEntry)
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return false;
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auto ItemDefinition = Cast<UFortWorldItemDefinition>(ReplicatedEntry->GetItemDefinition());
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if (!ItemDefinition)
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return false;
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auto NewCount = ReplicatedEntry->GetCount() - Count;
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if (NewCount > 0)
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{
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ItemInstance->GetItemEntry()->GetCount() = NewCount;
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ReplicatedEntry->GetCount() = NewCount;
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GetItemList().MarkItemDirty(ItemInstance->GetItemEntry());
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GetItemList().MarkItemDirty(ReplicatedEntry);
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return true;
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}
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static auto FortItemEntryStruct = FindObject(L"/Script/FortniteGame.FortItemEntry");
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static auto FortItemEntrySize = *(int*)(__int64(FortItemEntryStruct) + Offsets::PropertiesSize);
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auto& ItemInstances = GetItemList().GetItemInstances();
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auto& ReplicatedEntries = GetItemList().GetReplicatedEntries();
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for (int i = 0; i < ItemInstances.Num(); i++)
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{
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if (ItemInstances.at(i)->GetItemEntry()->GetItemGuid() == ItemGuid)
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{
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ItemInstances.Remove(i);
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break;
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}
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}
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for (int i = 0; i < ReplicatedEntries.Num(); i++)
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{
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if (ReplicatedEntries.at(i).GetItemGuid() == ItemGuid)
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{
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ReplicatedEntries.Remove(i, FortItemEntrySize);
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break;
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}
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}
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// todo remove from weaponlist
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if (bShouldUpdate)
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*bShouldUpdate = true;
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return true;
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}
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void AFortInventory::ModifyCount(UFortItem* ItemInstance, int New, bool bRemove, std::pair<FFortItemEntry*, FFortItemEntry*>* outEntries, bool bUpdate)
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{
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auto ReplicatedEntry = FindReplicatedEntry(ItemInstance->GetItemEntry()->GetItemGuid());
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if (!ReplicatedEntry)
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return;
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if (!bRemove)
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{
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ItemInstance->GetItemEntry()->GetCount() += New;
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ReplicatedEntry->GetCount() += New;
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}
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else
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{
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ItemInstance->GetItemEntry()->GetCount() -= New;
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ReplicatedEntry->GetCount() -= New;
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}
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if (outEntries)
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*outEntries = { ItemInstance->GetItemEntry(), ReplicatedEntry};
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if (bUpdate || !outEntries)
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{
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GetItemList().MarkItemDirty(ItemInstance->GetItemEntry());
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GetItemList().MarkItemDirty(ReplicatedEntry);
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}
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}
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UFortItem* AFortInventory::FindItemInstance(const FGuid& Guid)
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{
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auto& ItemInstances = GetItemList().GetItemInstances();
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for (int i = 0; i < ItemInstances.Num(); i++)
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{
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auto ItemInstance = ItemInstances.At(i);
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if (ItemInstance->GetItemEntry()->GetItemGuid() == Guid)
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return ItemInstance;
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}
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return nullptr;
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}
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FFortItemEntry* AFortInventory::FindReplicatedEntry(const FGuid& Guid)
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{
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auto& ReplicatedEntries = GetItemList().GetReplicatedEntries();
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for (int i = 0; i < ReplicatedEntries.Num(); i++)
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{
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auto& ReplicatedEntry = ReplicatedEntries.At(i);
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if (ReplicatedEntry.GetItemGuid() == Guid)
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return &ReplicatedEntry;
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}
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return nullptr;
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} |