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23 lines
757 B
C++
23 lines
757 B
C++
#include "FortItemDefinition.h"
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UFortItem* UFortItemDefinition::CreateTemporaryItemInstanceBP(int Count, int Level)
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{
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static auto CreateTemporaryItemInstanceBPFunction = FindObject<UFunction>(L"/Script/FortniteGame.FortItemDefinition.CreateTemporaryItemInstanceBP");
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struct { int Count; int Level; UFortItem* ReturnValue; } CreateTemporaryItemInstanceBP_Params{ Count, 1 };
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ProcessEvent(CreateTemporaryItemInstanceBPFunction, &CreateTemporaryItemInstanceBP_Params);
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return CreateTemporaryItemInstanceBP_Params.ReturnValue;
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}
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float UFortItemDefinition::GetMaxStackSize()
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{
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static auto MaxStackSizeOffset = this->GetOffset("MaxStackSize");
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bool bIsScalableFloat = false;
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if (!bIsScalableFloat)
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return Get<int>(MaxStackSizeOffset);
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return 0;
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} |