mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
#include "FortPlayerPawn.h"
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#include <memcury.h>
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void AFortPlayerPawn::ServerChoosePart(EFortCustomPartType Part, UObject* ChosenCharacterPart)
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{
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static auto fn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerPawn.ServerChoosePart");
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struct
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{
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EFortCustomPartType Part; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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UObject* ChosenCharacterPart; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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} AFortPlayerPawn_ServerChoosePart_Params{Part, ChosenCharacterPart};
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this->ProcessEvent(fn, &AFortPlayerPawn_ServerChoosePart_Params);
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}
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void AFortPlayerPawn::ServerSendZiplineStateHook(AFortPlayerPawn* Pawn, FZiplinePawnState InZiplineState)
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{
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static auto ZiplineStateOffset = Pawn->GetOffset("ZiplineState");
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auto PawnZiplineState = Pawn->GetPtr<__int64>(ZiplineStateOffset);
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static auto AuthoritativeValueOffset = FindOffsetStruct("/Script/FortniteGame.ZiplinePawnState", "AuthoritativeValue");
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if (*(int*)(__int64(&InZiplineState) + AuthoritativeValueOffset) > *(int*)(__int64(PawnZiplineState) + AuthoritativeValueOffset))
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{
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static auto ZiplinePawnStateClass = FindObject<UStruct>("/Script/FortniteGame.ZiplinePawnState");
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static auto ZiplinePawnStateSize = ZiplinePawnStateClass->GetPropertiesSize();
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CopyStruct(PawnZiplineState, &InZiplineState, ZiplinePawnStateSize);
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}
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static bool bFoundFunc = false;
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static void (*OnRep_ZiplineState)(AFortPlayerPawn* Pawn);
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if (!bFoundFunc)
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{
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bFoundFunc = true;
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static auto Addrr = Memcury::Scanner::FindStringRef(L"ZIPLINES!! Role(%s) AFortPlayerPawn::OnRep_ZiplineState ZiplineState.bIsZiplining=%d").Get();
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std::cout << "Addrr: " << Addrr << '\n';
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if (Addrr)
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{
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for (int i = 600; i >= 0; i--)
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{
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// LOG("[{}] 0x{:x} 0x{:x}", i, (int)*(uint8_t*)Addr - i, (int)*(uint8_t*)(Addr - i), (int)*(uint8_t*)(Addr - i + 1));
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if (*(uint8_t*)(uint8_t*)(Addrr - i) == 0x40 && *(uint8_t*)(uint8_t*)(Addrr - i + 1) == 0x53)
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{
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OnRep_ZiplineState = decltype(OnRep_ZiplineState)(Addrr - i);
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}
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}
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}
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// LOG_INFO(LogDev, "OnRep_ZiplineState: 0x{:x}\n", (uintptr_t)OnRep_ZiplineState - __int64(GetModuleHandleW(0)));
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}
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if (OnRep_ZiplineState)
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OnRep_ZiplineState(Pawn);
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}
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void AFortPlayerPawn::ServerHandlePickupHook(AFortPlayerPawn* Pawn, AFortPickup* Pickup, float InFlyTime, FVector InStartDirection, bool bPlayPickupSound)
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{
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if (!Pickup)
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return;
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static auto bPickedUpOffset = Pickup->GetOffset("bPickedUp");
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if (Pickup->Get<bool>(bPickedUpOffset))
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return;
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static auto IncomingPickupsOffset = Pawn->GetOffset("IncomingPickups");
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Pawn->Get<TArray<AFortPickup*>>(IncomingPickupsOffset).Add(Pickup);
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auto PickupLocationData = Pickup->GetPickupLocationData();
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PickupLocationData->GetPickupTarget() = Pawn;
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PickupLocationData->GetFlyTime() = 0.40f;
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PickupLocationData->GetItemOwner() = Pawn;
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PickupLocationData->GetStartDirection() = InStartDirection;
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PickupLocationData->GetPickupGuid() = Pawn->GetCurrentWeapon() ? Pawn->GetCurrentWeapon()->GetItemEntryGuid() : FGuid();
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static auto OnRep_PickupLocationDataFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPickup.OnRep_PickupLocationData");
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Pickup->ProcessEvent(OnRep_PickupLocationDataFn);
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Pickup->Get<bool>(bPickedUpOffset) = true;
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static auto OnRep_bPickedUpFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPickup.OnRep_bPickedUp");
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Pickup->ProcessEvent(OnRep_bPickedUpFn);
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}
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void AFortPlayerPawn::ServerHandlePickupInfoHook(AFortPlayerPawn* Pawn, AFortPickup* Pickup, __int64 Params)
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{
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return ServerHandlePickupHook(Pawn, Pickup, 0.40f, FVector(), false);
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}
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UClass* AFortPlayerPawn::StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortPlayerPawn");
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return Class;
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} |