Files
Project-Reboot-3.0/Project Reboot 3.0/SparseArray.h
2023-04-05 07:55:28 -04:00

200 lines
5.9 KiB
C++

#pragma once
#include "Array.h"
#include "BitArray.h"
template <typename ElementType>
union TSparseArrayElementOrListLink
{
TSparseArrayElementOrListLink(ElementType& InElement)
: ElementData(InElement)
{
}
TSparseArrayElementOrListLink(ElementType&& InElement)
: ElementData(InElement)
{
}
TSparseArrayElementOrListLink(int32 InPrevFree, int32 InNextFree)
: PrevFreeIndex(InPrevFree)
, NextFreeIndex(InNextFree)
{
}
TSparseArrayElementOrListLink<ElementType> operator=(const TSparseArrayElementOrListLink<ElementType>& Other)
{
return TSparseArrayElementOrListLink(Other.NextFreeIndex, Other.PrevFreeIndex);
}
/** If the element is allocated, its value is stored here. */
ElementType ElementData;
struct
{
/** If the element isn't allocated, this is a link to the previous element in the array's free list. */
int PrevFreeIndex;
/** If the element isn't allocated, this is a link to the next element in the array's free list. */
int NextFreeIndex;
};
};
template <typename ArrayType>
class TSparseArray
{
public:
typedef TSparseArrayElementOrListLink<ArrayType> FSparseArrayElement;
TArray<FSparseArrayElement> Data;
TBitArray AllocationFlags;
int32 FirstFreeIndex;
int32 NumFreeIndices;
FORCEINLINE int32 Num() const
{
return Data.Num() - NumFreeIndices;
}
class FBaseIterator
{
private:
TSparseArray<ArrayType>& IteratedArray;
TBitArray::FSetBitIterator BitArrayIt;
public:
FORCEINLINE FBaseIterator(const TSparseArray<ArrayType>& Array, const TBitArray::FSetBitIterator BitIterator)
: IteratedArray(const_cast<TSparseArray<ArrayType>&>(Array))
, BitArrayIt(const_cast<TBitArray::FSetBitIterator&>(BitIterator))
{
}
FORCEINLINE explicit operator bool() const
{
return (bool)BitArrayIt;
}
FORCEINLINE TSparseArray<ArrayType>::FBaseIterator& operator++()
{
++BitArrayIt;
return *this;
}
FORCEINLINE ArrayType& operator*()
{
return IteratedArray[BitArrayIt.GetIndex()].ElementData;
}
FORCEINLINE const ArrayType& operator*() const
{
return IteratedArray[BitArrayIt.GetIndex()].ElementData;
}
FORCEINLINE ArrayType* operator->()
{
return &IteratedArray[BitArrayIt.GetIndex()].ElementData;
}
FORCEINLINE const ArrayType* operator->() const
{
return &IteratedArray[BitArrayIt.GetIndex()].ElementData;
}
FORCEINLINE bool operator==(const TSparseArray<ArrayType>::FBaseIterator& Other) const
{
return BitArrayIt == Other.BitArrayIt;
}
FORCEINLINE bool operator!=(const TSparseArray<ArrayType>::FBaseIterator& Other) const
{
return BitArrayIt != Other.BitArrayIt;
}
FORCEINLINE int32 GetIndex() const
{
return BitArrayIt.GetIndex();
}
FORCEINLINE bool IsElementValid() const
{
return *BitArrayIt;
}
};
public:
FORCEINLINE TSparseArray<ArrayType>::FBaseIterator begin()
{
return TSparseArray<ArrayType>::FBaseIterator(*this, TBitArray::FSetBitIterator(AllocationFlags, 0));
}
FORCEINLINE const TSparseArray<ArrayType>::FBaseIterator begin() const
{
return TSparseArray<ArrayType>::FBaseIterator(*this, TBitArray::FSetBitIterator(AllocationFlags, 0));
}
FORCEINLINE TSparseArray<ArrayType>::FBaseIterator end()
{
return TSparseArray<ArrayType>::FBaseIterator(*this, TBitArray::FSetBitIterator(AllocationFlags));
}
FORCEINLINE const TSparseArray<ArrayType>::FBaseIterator end() const
{
return TSparseArray<ArrayType>::FBaseIterator(*this, TBitArray::FSetBitIterator(AllocationFlags));
}
FORCEINLINE FSparseArrayElement& operator[](uint32 Index)
{
return *(FSparseArrayElement*)&Data.at(Index).ElementData;
}
FORCEINLINE const FSparseArrayElement& operator[](uint32 Index) const
{
return *(const FSparseArrayElement*)&Data.at(Index).ElementData;
}
FORCEINLINE int32 GetNumFreeIndices() const
{
return NumFreeIndices;
}
FORCEINLINE int32 GetFirstFreeIndex() const
{
return FirstFreeIndex;
}
FORCEINLINE const TArray<FSparseArrayElement>& GetData() const
{
return Data;
}
FORCEINLINE const TBitArray& GetAllocationFlags() const
{
return AllocationFlags;
}
FORCEINLINE bool IsIndexValid(int32 IndexToCheck) const
{
return AllocationFlags.IsSet(IndexToCheck);
}
FORCEINLINE bool RemoveAt(const int32 IndexToRemove)
{
if (IndexToRemove >= 0 && IndexToRemove < Data.Num() && AllocationFlags.IsSet(IndexToRemove))
{
int32 PreviousFreeIndex = -1;
int32 NextFreeIndex = -1;
/* if (NumFreeIndices == 0)
{
FirstFreeIndex = IndexToRemove;
Data.at(IndexToRemove) = { -1, -1 };
}
else */
{
for (auto It = AllocationFlags.begin(); It != AllocationFlags.end(); ++It)
{
if (!It)
{
if (It.GetIndex() < IndexToRemove)
{
Data.at(IndexToRemove).PrevFreeIndex = It.GetIndex();
}
else if (It.GetIndex() > IndexToRemove)
{
Data.at(IndexToRemove).NextFreeIndex = It.GetIndex();
break;
}
}
}
}
AllocationFlags.Set(IndexToRemove, false);
NumFreeIndices++;
return true;
}
return false;
}
};