Files
Project-Reboot-3.0/Project Reboot 3.0/FortAthenaMutator_Disco.cpp
Milxnor a4ed589aab quite a bit
llamas, fix some ltm specific stuff, add auto bus start for auto restart,  work in progress lategame on 1.11, fix a crash, performance
2023-05-04 20:46:48 -04:00

18 lines
693 B
C++

#include "FortAthenaMutator_Disco.h"
void AFortAthenaMutator_Disco::OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret)
{
/* TScriptInterface<UObject> SafeZoneInterface;
EAthenaGamePhaseStep GamePhaseStep = EAthenaGamePhaseStep::BusFlying;
static auto SafeZoneInterfaceOffset = FindOffsetStruct("/Script/FortniteGame.FortAthenaMutator_Disco.OnGamePhaseStepChanged", "SafeZoneInterface", false);
if (SafeZoneInterfaceOffset != -1)
Stack.StepCompiledIn(&SafeZoneInterface);
Stack.StepCompiledIn(&GamePhaseStep, true); */
// LOG_INFO(LogDev, "{} GamePhaseStep: {}", __FUNCTION__, (int)GamePhaseStep);
return OnGamePhaseStepChangedOriginal(Context, Stack, Ret);
}