mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
work on rift tour, fix some crash and some bugs, added destroying gadgets when no more uses
29 lines
782 B
C++
29 lines
782 B
C++
#include "reboot.h"
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#include "SoftObjectPtr.h"
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#include "KismetStringLibrary.h"
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UObject* Assets::LoadAsset(FName Name, bool ShowDelayTimes)
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{
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static UObject* (*LoadAssetOriginal)(FName a1, bool a2) = decltype(LoadAssetOriginal)(Assets::LoadAsset);
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return LoadAssetOriginal(Name, ShowDelayTimes);
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}
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UObject* Assets::LoadSoftObject(void* SoftObjectPtr)
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{
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if (Engine_Version == 416)
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{
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auto tAssetPtr = (TAssetPtr<UObject>*)SoftObjectPtr;
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// return LoadAsset(tAssetPtr->AssetPtr.ObjectID.AssetLongPathname.);
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return nullptr; // later
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}
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auto tSoftObjectPtr = (TSoftObjectPtr<UObject>*)SoftObjectPtr;
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// if (auto WeakObject = tSoftObjectPtr->GetByWeakObject())
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// return WeakObject;
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return Assets::LoadAsset(tSoftObjectPtr->SoftObjectPtr.ObjectID.AssetPathName);
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} |