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Project-Reboot-3.0/Project Reboot 3.0/FortAthenaAIBotSpawnerData.h
2024-03-17 20:48:21 -04:00

27 lines
860 B
C++

#pragma once
#include "reboot.h"
#include "FortAthenaAISpawnerDataComponent_SpawnParams.h"
#include "FortAthenaAISpawnerDataComponent_CosmeticLoadout.h"
class UFortAthenaAIBotSpawnerData : public UObject
{
public:
UFortAthenaAISpawnerDataComponent_SpawnParams*& GetSpawnParamsComponent()
{
static auto SpawnParamsComponentOffset = GetOffset("SpawnParamsComponent");
return Get<UFortAthenaAISpawnerDataComponent_SpawnParams*>(SpawnParamsComponentOffset);
}
UFortAthenaAISpawnerDataComponent_CosmeticLoadout*& GetCosmeticComponent()
{
static auto CosmeticComponentOffset = GetOffset("CosmeticComponent");
return Get<UFortAthenaAISpawnerDataComponent_CosmeticLoadout*>(CosmeticComponentOffset);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaAIBotSpawnerData");
return Class;
}
};