mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
llamas, fix some ltm specific stuff, add auto bus start for auto restart, work in progress lategame on 1.11, fix a crash, performance
20 lines
843 B
C++
20 lines
843 B
C++
#pragma once
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#include "BuildingGameplayActor.h"
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#include "FortPickup.h"
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#include "Stack.h"
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class AFortAthenaSupplyDrop : public ABuildingGameplayActor
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{
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public:
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static inline AFortPickup* (*SpawnPickupOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret);
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static inline AFortPickup* (*SpawnGameModePickupOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret);
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static inline AFortPickup* (*SpawnPickupFromItemEntryOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret);
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FVector FindGroundLocationAt(FVector InLocation);
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static AFortPickup* SpawnPickupFromItemEntryHook(UObject* Context, FFrame& Stack, AFortPickup** Ret);
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static AFortPickup* SpawnGameModePickupHook(UObject* Context, FFrame& Stack, AFortPickup** Ret);
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static AFortPickup* SpawnPickupHook(UObject* Context, FFrame& Stack, AFortPickup** Ret);
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}; |