mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
23 lines
822 B
C++
23 lines
822 B
C++
#pragma once
|
|
|
|
#include "FortAthenaMutator.h"
|
|
#include "GameplayAbilityTypes.h"
|
|
#include "CurveTable.h"
|
|
#include "FortWorldItemDefinition.h"
|
|
#include "FortInventory.h"
|
|
|
|
struct FItemsToDropOnDeath
|
|
{
|
|
UFortWorldItemDefinition* ItemToDrop; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
FScalableFloat NumberToDrop; // 0x0008(0x0020) (Edit, NativeAccessSpecifierPublic)
|
|
};
|
|
|
|
class AFortAthenaMutator_ItemDropOnDeath : public AFortAthenaMutator
|
|
{
|
|
public:
|
|
TArray<FItemsToDropOnDeath>& GetItemsToDrop()
|
|
{
|
|
static auto ItemsToDropOffset = GetOffset("ItemsToDrop");
|
|
return Get<TArray<FItemsToDropOnDeath>>(ItemsToDropoOffset);
|
|
}
|
|
}; |