Files
Project-Reboot-3.0/Project Reboot 3.0/FortItem.h
2023-03-05 14:01:15 -05:00

45 lines
1.1 KiB
C++

#pragma once
#include "NetSerialization.h"
#include "Class.h"
#include "reboot.h"
struct FFortItemEntry : FFastArraySerializerItem
{
FGuid& GetItemGuid()
{
static auto ItemGuidOffset = FindOffsetStruct("/Script/FortniteGame.FortItemEntry", "ItemGuid");
return *(FGuid*)(__int64(this) + ItemGuidOffset);
}
UObject*& GetItemDefinition()
{
static auto ItemDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.FortItemEntry", "ItemDefinition");
return *(UObject**)(__int64(this) + ItemDefinitionOffset);
}
int& GetCount()
{
static auto CountOffset = FindOffsetStruct("/Script/FortniteGame.FortItemEntry", "Count");
return *(int*)(__int64(this) + CountOffset);
}
int& GetLoadedAmmo()
{
static auto LoadedAmmoOffset = FindOffsetStruct("/Script/FortniteGame.FortItemEntry", "LoadedAmmo");
return *(int*)(__int64(this) + LoadedAmmoOffset);
}
};
class UFortItem : public UObject
{
public:
FFortItemEntry* GetItemEntry()
{
static auto ItemEntryOffset = this->GetOffset("ItemEntry");
return &Get<FFortItemEntry>(ItemEntryOffset);
}
void SetOwningControllerForTemporaryItem(UObject* Controller);
};