Files
Project-Reboot-3.0/Project Reboot 3.0/FortPlayerPawn.cpp
2023-03-08 01:39:09 -05:00

106 lines
4.4 KiB
C++

#include "FortPlayerPawn.h"
#include <memcury.h>
void AFortPlayerPawn::ServerChoosePart(EFortCustomPartType Part, UObject* ChosenCharacterPart)
{
static auto fn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerPawn.ServerChoosePart");
struct
{
EFortCustomPartType Part; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
UObject* ChosenCharacterPart; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
} AFortPlayerPawn_ServerChoosePart_Params{Part, ChosenCharacterPart};
this->ProcessEvent(fn, &AFortPlayerPawn_ServerChoosePart_Params);
}
void AFortPlayerPawn::ServerSendZiplineStateHook(AFortPlayerPawn* Pawn, FZiplinePawnState InZiplineState)
{
static auto ZiplineStateOffset = Pawn->GetOffset("ZiplineState");
auto PawnZiplineState = Pawn->GetPtr<__int64>(ZiplineStateOffset);
static auto AuthoritativeValueOffset = FindOffsetStruct("/Script/FortniteGame.ZiplinePawnState", "AuthoritativeValue");
if (*(int*)(__int64(&InZiplineState) + AuthoritativeValueOffset) > *(int*)(__int64(PawnZiplineState) + AuthoritativeValueOffset))
{
static auto ZiplinePawnStateClass = FindObject<UStruct>("/Script/FortniteGame.ZiplinePawnState");
static auto ZiplinePawnStateSize = ZiplinePawnStateClass->GetPropertiesSize();
CopyStruct(PawnZiplineState, &InZiplineState, ZiplinePawnStateSize);
}
static bool bFoundFunc = false;
static void (*OnRep_ZiplineState)(AFortPlayerPawn* Pawn);
if (!bFoundFunc)
{
bFoundFunc = true;
static auto Addrr = Memcury::Scanner::FindStringRef(L"ZIPLINES!! Role(%s) AFortPlayerPawn::OnRep_ZiplineState ZiplineState.bIsZiplining=%d").Get();
std::cout << "Addrr: " << Addrr << '\n';
if (Addrr)
{
for (int i = 600; i >= 0; i--)
{
// LOG("[{}] 0x{:x} 0x{:x}", i, (int)*(uint8_t*)Addr - i, (int)*(uint8_t*)(Addr - i), (int)*(uint8_t*)(Addr - i + 1));
if (*(uint8_t*)(uint8_t*)(Addrr - i) == 0x40 && *(uint8_t*)(uint8_t*)(Addrr - i + 1) == 0x53)
{
OnRep_ZiplineState = decltype(OnRep_ZiplineState)(Addrr - i);
}
}
}
// LOG_INFO(LogDev, "OnRep_ZiplineState: 0x{:x}\n", (uintptr_t)OnRep_ZiplineState - __int64(GetModuleHandleW(0)));
}
if (OnRep_ZiplineState)
OnRep_ZiplineState(Pawn);
}
void AFortPlayerPawn::ServerHandlePickupHook(AFortPlayerPawn* Pawn, AFortPickup* Pickup, float InFlyTime, FVector InStartDirection, bool bPlayPickupSound)
{
if (!Pickup)
return;
static auto bPickedUpOffset = Pickup->GetOffset("bPickedUp");
if (Pickup->Get<bool>(bPickedUpOffset))
return;
static auto IncomingPickupsOffset = Pawn->GetOffset("IncomingPickups");
static auto PickupLocationDataOffset = Pickup->GetOffset("PickupLocationData");
auto PickupLocationData = Pickup->GetPtr<__int64>(PickupLocationDataOffset);
Pawn->Get<TArray<AFortPickup*>>(IncomingPickupsOffset).Add(Pickup);
static auto PickupTargetOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "PickupTarget");
static auto FlyTimeOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "FlyTime");
static auto ItemOwnerOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "ItemOwner");
static auto StartDirectionOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "StartDirection");
static auto PickupGuidOffset = FindOffsetStruct("/Script/FortniteGame.FortPickupLocationData", "PickupGuid");
*(AFortPawn**)(__int64(PickupLocationData) + PickupTargetOffset) = Pawn;
*(float*)(__int64(PickupLocationData) + FlyTimeOffset) = 0.40f;
*(AFortPawn**)(__int64(PickupLocationData) + ItemOwnerOffset) = Pawn;
*(FVector*)(__int64(PickupLocationData) + StartDirectionOffset) = InStartDirection;
*(FGuid*)(__int64(PickupLocationData) + PickupGuidOffset) = Pawn->GetCurrentWeapon() ? Pawn->GetCurrentWeapon()->GetItemEntryGuid() : FGuid();
static auto OnRep_PickupLocationDataFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPickup.OnRep_PickupLocationData");
Pickup->ProcessEvent(OnRep_PickupLocationDataFn);
Pickup->Get<bool>(bPickedUpOffset) = true;
static auto OnRep_bPickedUpFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPickup.OnRep_bPickedUp");
Pickup->ProcessEvent(OnRep_bPickedUpFn);
}
UClass* AFortPlayerPawn::StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortPlayerPawn");
return Class;
}