Files
Project-Reboot-3.0/Project Reboot 3.0/KismetSystemLibrary.h
2023-03-04 15:06:07 -05:00

24 lines
616 B
C++

#pragma once
#include "Object.h"
#include "UnrealString.h"
#include "reboot.h"
class UKismetSystemLibrary : public UObject
{
public:
static FString GetPathName(UObject* Object)
{
static auto GetPathNameFunction = FindObject<UFunction>("/Script/Engine.KismetSystemLibrary.GetPathName");
static auto KismetSystemLibrary = FindObject("/Script/Engine.Default__KismetSystemLibrary");
struct { UObject* Object; FString ReturnValue; } GetPathName_Params{ Object };
KismetSystemLibrary->ProcessEvent(GetPathNameFunction, &GetPathName_Params);
auto Ret = GetPathName_Params.ReturnValue;
return Ret;
}
};