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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
19 lines
714 B
C++
19 lines
714 B
C++
#include "KismetRenderingLibrary.h"
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#include "reboot.h"
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void UKismetRenderingLibrary::ExportTexture2D(UObject* WorldContextObject, class UTexture2D* Texture, const FString& FilePath, const FString& Filename)
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{
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static auto fn = FindObject<UFunction>(L"/Script/Engine.KismetRenderingLibrary.ExportTexture2D");
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struct { UObject* WorldContextObject; class UTexture2D* Texture; FString FilePath; FString Filename; } params{ WorldContextObject, Texture, FilePath, Filename };
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static auto DefaultObject = StaticClass();
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DefaultObject->ProcessEvent(fn, ¶ms);
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}
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UClass* UKismetRenderingLibrary::StaticClass()
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{
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static auto Class = FindObject<UClass>(L"/Script/Engine.KismetRenderingLibrary");
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return Class;
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} |