Files
Project-Reboot-3.0/Project Reboot 3.0/FortItemDefinition.h

45 lines
1.4 KiB
C++

#pragma once
#include "FortItem.h"
#include "Object.h"
#include "Class.h"
#include "reboot.h"
class UFortItemDefinition : public UObject
{
public:
UFortItem* CreateTemporaryItemInstanceBP(int Count, int Level = 1); // Should Level be 20?
float GetMaxStackSize();
bool DoesAllowMultipleStacks()
{
static auto bAllowMultipleStacksOffset = GetOffset("bAllowMultipleStacks");
static auto bAllowMultipleStacksFieldMask = GetFieldMask(GetProperty("bAllowMultipleStacks"));
return ReadBitfieldValue(bAllowMultipleStacksOffset, bAllowMultipleStacksFieldMask);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortItemDefinition");
return Class;
}
};
struct FItemAndCount
{
private:
int Count; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
UFortItemDefinition* Item; // 0x0008(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
int& GetCount()
{
return Count;
}
UFortItemDefinition*& GetItem()
{
return Item;
}
};