mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
fix issue with teams, add loot, fix building bug, added something properly, fix issue with ai, add end event c2 but doesnt really work
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
#pragma once
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#include "FortItem.h"
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#include "Object.h"
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#include "Class.h"
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#include "reboot.h"
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class UFortItemDefinition : public UObject
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{
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public:
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UFortItem* CreateTemporaryItemInstanceBP(int Count, int Level = 1); // Should Level be 20?
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float GetMaxStackSize();
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bool DoesAllowMultipleStacks()
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{
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static auto bAllowMultipleStacksOffset = GetOffset("bAllowMultipleStacks");
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static auto bAllowMultipleStacksFieldMask = GetFieldMask(GetProperty("bAllowMultipleStacks"));
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return ReadBitfieldValue(bAllowMultipleStacksOffset, bAllowMultipleStacksFieldMask);
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortItemDefinition");
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return Class;
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}
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};
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struct FItemAndCount
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{
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private:
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int Count; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
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UFortItemDefinition* Item; // 0x0008(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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int& GetCount()
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{
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return Count;
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}
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UFortItemDefinition*& GetItem()
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{
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return Item;
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}
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}; |