Files
Project-Reboot-3.0/Project Reboot 3.0/Stack.h
2023-03-12 16:00:26 -04:00

29 lines
740 B
C++

#pragma once
#include "OutputDevice.h"
#include "Class.h"
#define RESULT_DECL void*const RESULT_PARAM
struct FFrame : public FOutputDevice // https://github.com/EpicGames/UnrealEngine/blob/7acbae1c8d1736bb5a0da4f6ed21ccb237bc8851/Engine/Source/Runtime/CoreUObject/Public/UObject/Stack.h#L83
{
public:
void** VFT; // 10
// Variables.
UFunction* Node; // 16
UObject* Object; // 24 // 0x18
uint8* Code; // 32 // 0x20
uint8* Locals; // 40
// MORE STUFF HERE
void Step(UObject* Context, RESULT_DECL)
{
static void (*StepOriginal)(UObject* Context, RESULT_DECL) = decltype(StepOriginal)(Addresses::FrameStep);
StepOriginal(Context, RESULT_PARAM);
// int32 B = *Code++;
// (GNatives[B])(Context, *this, RESULT_PARAM);
}
};