Files
Project-Reboot-3.0/Project Reboot 3.0/BuildingContainer.cpp
2023-05-19 23:18:56 -04:00

38 lines
1.4 KiB
C++

#include "BuildingContainer.h"
#include "FortPickup.h"
#include "FortLootPackage.h"
#include "FortGameModeAthena.h"
#include "gui.h"
bool ABuildingContainer::SpawnLoot(AFortPawn* Pawn)
{
auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
FVector LocationToSpawnLoot = this->GetActorLocation() + this->GetActorRightVector() * 70.f + this->GetActorUpVector() * 50.f;
static auto SearchLootTierGroupOffset = this->GetOffset("SearchLootTierGroup");
auto RedirectedLootTier = GameMode->RedirectLootTier(this->Get<FName>(SearchLootTierGroupOffset));
// LOG_INFO(LogInteraction, "RedirectedLootTier: {}", RedirectedLootTier.ToString());
auto LootDrops = PickLootDrops(RedirectedLootTier, -1, bDebugPrintLooting);
// LOG_INFO(LogInteraction, "LootDrops.size(): {}", LootDrops.size());
for (int i = 0; i < LootDrops.size(); i++)
{
auto& lootDrop = LootDrops.at(i);
PickupCreateData CreateData;
CreateData.bToss = true;
// CreateData.PawnOwner = Pawn;
CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(lootDrop->GetItemDefinition(), lootDrop->GetCount(), lootDrop->GetLoadedAmmo());
CreateData.SpawnLocation = LocationToSpawnLoot;
CreateData.SourceType = EFortPickupSourceTypeFlag::GetContainerValue();
CreateData.bRandomRotation = true;
CreateData.bShouldFreeItemEntryWhenDeconstructed = true;
auto NewPickup = AFortPickup::SpawnPickup(CreateData);
}
return true;
}