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https://github.com/Milxnor/Project-Reboot-3.0.git
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654 lines
32 KiB
C++
654 lines
32 KiB
C++
#include "FortKismetLibrary.h"
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#include "ScriptInterface.h"
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#include "FortPickup.h"
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#include "FortLootPackage.h"
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#include "AbilitySystemComponent.h"
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#include "FortGameModeAthena.h"
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UFortResourceItemDefinition* UFortKismetLibrary::K2_GetResourceItemDefinition(EFortResourceType ResourceType)
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{
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if (ResourceType == EFortResourceType::Wood)
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{
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static auto WoodItemData = FindObject<UFortResourceItemDefinition>("/Game/Items/ResourcePickups/WoodItemData.WoodItemData");
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return WoodItemData;
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}
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else if (ResourceType == EFortResourceType::Stone)
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{
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static auto StoneItemData = FindObject<UFortResourceItemDefinition>("/Game/Items/ResourcePickups/StoneItemData.StoneItemData");
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return StoneItemData;
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}
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else if (ResourceType == EFortResourceType::Metal)
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{
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static auto MetalItemData = FindObject<UFortResourceItemDefinition>("/Game/Items/ResourcePickups/MetalItemData.MetalItemData");
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return MetalItemData;
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}
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return nullptr;
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// The function below doesn't exist on some very old builds.
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static auto fn = FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_GetResourceItemDefinition");
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struct { EFortResourceType type; UFortResourceItemDefinition* ret; } params{ResourceType};
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static auto DefaultClass = StaticClass();
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DefaultClass->ProcessEvent(fn, ¶ms);
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return params.ret;
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}
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FVector UFortKismetLibrary::FindGroundLocationAt(UWorld* World, AActor* IgnoreActor, FVector InLocation, float TraceStartZ, float TraceEndZ, FName TraceName)
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{
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static auto FindGroundLocationAtFn = FindObject<UFunction>("/Script/FortniteGame.FortKismetLibrary.FindGroundLocationAt");
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struct
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{
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UWorld* World; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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AActor* IgnoreActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector InLocation; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TraceStartZ; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TraceEndZ; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FName TraceName; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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} UFortKismetLibrary_FindGroundLocationAt_Params{ World, IgnoreActor, InLocation, TraceStartZ, TraceEndZ, TraceName };
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static auto DefaultClass = StaticClass();
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DefaultClass->ProcessEvent(FindGroundLocationAtFn, &UFortKismetLibrary_FindGroundLocationAt_Params);
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return UFortKismetLibrary_FindGroundLocationAt_Params.ReturnValue;
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}
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void UFortKismetLibrary::ApplyCharacterCosmetics(UObject* WorldContextObject, const TArray<UObject*>& CharacterParts, UObject* PlayerState, bool* bSuccess)
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{
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static auto fn = FindObject<UFunction>("/Script/FortniteGame.FortKismetLibrary.ApplyCharacterCosmetics");
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if (fn)
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{
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struct
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{
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UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<UObject*> CharacterParts; // (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
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UObject* PlayerState; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bSuccess; // (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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} UFortKismetLibrary_ApplyCharacterCosmetics_Params{ WorldContextObject, CharacterParts, PlayerState };
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static auto DefaultClass = StaticClass();
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DefaultClass->ProcessEvent(fn, &UFortKismetLibrary_ApplyCharacterCosmetics_Params);
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if (bSuccess)
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*bSuccess = UFortKismetLibrary_ApplyCharacterCosmetics_Params.bSuccess;
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return;
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}
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static auto CharacterPartsOffset = PlayerState->GetOffset("CharacterParts", false);
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if (CharacterPartsOffset != -1)
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{
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auto CharacterPartsPS = PlayerState->GetPtr<__int64>("CharacterParts");
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static auto CustomCharacterPartsStruct = FindObject<UStruct>("/Script/FortniteGame.CustomCharacterParts");
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// if (CustomCharacterPartsStruct)
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{
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static auto PartsOffset = FindOffsetStruct("/Script/FortniteGame.CustomCharacterParts", "Parts");
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auto Parts = (UObject**)(__int64(CharacterPartsPS) + PartsOffset); // UCustomCharacterPart* Parts[0x6]
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for (int i = 0; i < CharacterParts.Num(); i++)
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{
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Parts[i] = CharacterParts.at(i);
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}
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static auto OnRep_CharacterPartsFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerState.OnRep_CharacterParts");
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PlayerState->ProcessEvent(OnRep_CharacterPartsFn);
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}
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}
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else
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{
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// TODO Add character data support
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}
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}
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void UFortKismetLibrary::PickLootDropsWithNamedWeightsHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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LOG_INFO(LogDev, __FUNCTION__);
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return PickLootDropsWithNamedWeightsOriginal(Context, Stack, Ret);
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}
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void UFortKismetLibrary::SpawnItemVariantPickupInWorldHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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PadHexB0 Params; // = *Alloc<FSpawnItemVariantParams>(FSpawnItemVariantParams::GetStructSize());
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Stack.StepCompiledIn(&WorldContextObject);
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Stack.StepCompiledIn(&Params);
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LOG_INFO(LogDev, __FUNCTION__);
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auto ParamsPtr = (FSpawnItemVariantParams*)&Params;
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auto ItemDefinition = ParamsPtr->GetWorldItemDefinition();
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LOG_INFO(LogDev, "ItemDefinition: {}", ItemDefinition ? ItemDefinition->GetFullName() : "InvalidObject");
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if (!ItemDefinition)
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return SpawnItemVariantPickupInWorldOriginal(Context, Stack, Ret);
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auto& Position = ParamsPtr->GetPosition();
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LOG_INFO(LogDev, "{} {} {}", Position.X, Position.Y, Position.Z);
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PickupCreateData CreateData;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, ParamsPtr->GetNumberToSpawn(), -1);
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CreateData.SourceType = ParamsPtr->GetSourceType();
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CreateData.Source = ParamsPtr->GetSource();
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CreateData.bShouldFreeItemEntryWhenDeconstructed = true;
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auto Pickup = AFortPickup::SpawnPickup(CreateData);
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return SpawnItemVariantPickupInWorldOriginal(Context, Stack, Ret);
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}
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bool UFortKismetLibrary::SpawnInstancedPickupInWorldHook(UObject* Context, FFrame& Stack, bool* Ret)
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{
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UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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UFortWorldItemDefinition* ItemDefinition; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 NumberToSpawn; // 0x10(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector Position; // 0x14(0xC)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector Direction; // 0x20(0xC)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 OverrideMaxStackCount; // 0x2C(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bToss; // 0x30(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bRandomRotation; // 0x31(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bBlockedFromAutoPickup;
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LOG_INFO(LogDev, __FUNCTION__);
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Stack.StepCompiledIn(&WorldContextObject);
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Stack.StepCompiledIn(&ItemDefinition);
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Stack.StepCompiledIn(&NumberToSpawn);
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Stack.StepCompiledIn(&Position);
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Stack.StepCompiledIn(&Direction);
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Stack.StepCompiledIn(&OverrideMaxStackCount);
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Stack.StepCompiledIn(&bToss);
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Stack.StepCompiledIn(&bRandomRotation);
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Stack.StepCompiledIn(&bBlockedFromAutoPickup);
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PickupCreateData CreateData;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, NumberToSpawn, -1);
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CreateData.SpawnLocation = Position;
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CreateData.bToss = bToss;
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CreateData.bShouldFreeItemEntryWhenDeconstructed = true;
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auto Pickup = AFortPickup::SpawnPickup(CreateData);
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*Ret = Pickup;
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return *Ret;
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}
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void UFortKismetLibrary::K2_SpawnPickupInWorldWithLootTierHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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LOG_INFO(LogDev, __FUNCTION__);
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return K2_SpawnPickupInWorldWithLootTierOriginal(Context, Stack, Ret);
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}
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void TestFunctionHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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auto PlayerController = (AFortPlayerController*)Context;
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AFortPawn* Pawn = nullptr;
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Stack.StepCompiledIn(&Pawn);
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}
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void UFortKismetLibrary::CreateTossAmmoPickupForWeaponItemDefinitionAtLocationHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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UObject* WorldContextObject;
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UFortWeaponItemDefinition* WeaponItemDefinition;
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FGameplayTagContainer SourceTags;
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FVector Location;
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uint8 SourceTypeFlag;
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uint8 SpawnSource;
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Stack.StepCompiledIn(&WorldContextObject);
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Stack.StepCompiledIn(&WeaponItemDefinition);
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Stack.StepCompiledIn(&SourceTags);
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Stack.StepCompiledIn(&Location);
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Stack.StepCompiledIn(&SourceTypeFlag);
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Stack.StepCompiledIn(&SpawnSource);
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LOG_INFO(LogDev, __FUNCTION__);
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// return CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal(Context, Stack, Ret);
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int Count = 1; // uh?
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auto AmmoDefinition = WeaponItemDefinition->GetAmmoData();
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if (!AmmoDefinition)
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return CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal(Context, Stack, Ret);
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PickupCreateData CreateData;
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CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(AmmoDefinition, Count, 0);
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CreateData.SourceType = SourceTypeFlag;
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CreateData.Source = SpawnSource;
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CreateData.SpawnLocation = Location;
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CreateData.bShouldFreeItemEntryWhenDeconstructed = true;
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auto AmmoPickup = AFortPickup::SpawnPickup(CreateData);
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return CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal(Context, Stack, Ret);
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}
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void UFortKismetLibrary::GiveItemToInventoryOwnerHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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static auto ItemLevelOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "ItemLevel", false);
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static auto PickupInstigatorHandleOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "PickupInstigatorHandle", false);
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static auto ItemVariantGuidOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "ItemVariantGuid", false);
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TScriptInterface<UFortInventoryOwnerInterface> InventoryOwner; // = *(TScriptInterface<UFortInventoryOwnerInterface>*)(__int64(Params) + InventoryOwnerOffset);
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UFortWorldItemDefinition* ItemDefinition = nullptr; // *(UFortWorldItemDefinition**)(__int64(Params) + ItemDefinitionOffset);
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FGuid ItemVariantGuid;
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int NumberToGive; // = *(int*)(__int64(Params) + NumberToGiveOffset);
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bool bNotifyPlayer; // = *(bool*)(__int64(Params) + bNotifyPlayerOffset);
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int ItemLevel; // = *(int*)(__int64(Params) + ItemLevelOffset);
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int PickupInstigatorHandle; // = *(int*)(__int64(Params) + PickupInstigatorHandleOffset);
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Stack.StepCompiledIn(&InventoryOwner);
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Stack.StepCompiledIn(&ItemDefinition);
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if (ItemVariantGuidOffset != -1) Stack.StepCompiledIn(&ItemVariantGuid);
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Stack.StepCompiledIn(&NumberToGive);
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Stack.StepCompiledIn(&bNotifyPlayer);
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LOG_INFO(LogDev, __FUNCTION__);
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if (ItemLevelOffset != -1)
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Stack.StepCompiledIn(&ItemLevel);
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if (PickupInstigatorHandleOffset != -1)
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Stack.StepCompiledIn(&PickupInstigatorHandle);
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if (!ItemDefinition)
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return GiveItemToInventoryOwnerOriginal(Context, Stack, Ret);
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auto InterfacePointer = InventoryOwner.InterfacePointer;
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LOG_INFO(LogDev, "InterfacePointer: {}", __int64(InterfacePointer));
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if (!InterfacePointer)
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return GiveItemToInventoryOwnerOriginal(Context, Stack, Ret);
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auto ObjectPointer = InventoryOwner.ObjectPointer;
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LOG_INFO(LogDev, "ObjectPointer: {}", __int64(ObjectPointer));
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if (!ObjectPointer)
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return GiveItemToInventoryOwnerOriginal(Context, Stack, Ret);
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LOG_INFO(LogDev, "ObjectPointer Name: {}", ObjectPointer->GetFullName());
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auto PlayerController = Cast<AFortPlayerController>(ObjectPointer);
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if (!PlayerController)
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return GiveItemToInventoryOwnerOriginal(Context, Stack, Ret);
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bool bShouldUpdate = false;
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LOG_INFO(LogDev, "ItemDefinition: {}", __int64(ItemDefinition));
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LOG_INFO(LogDev, "ItemDefinition Name: {}", ItemDefinition->GetFullName());
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PlayerController->GetWorldInventory()->AddItem(ItemDefinition, &bShouldUpdate, NumberToGive, -1, bNotifyPlayer);
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if (bShouldUpdate)
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PlayerController->GetWorldInventory()->Update();
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return GiveItemToInventoryOwnerOriginal(Context, Stack, Ret);
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}
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void UFortKismetLibrary::K2_RemoveItemFromPlayerHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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static auto PlayerControllerOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "PlayerController");
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static auto ItemDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "ItemDefinition");
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static auto AmountToRemoveOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "AmountToRemove");
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AFortPlayerController* PlayerController = nullptr;
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UFortWorldItemDefinition* ItemDefinition = nullptr;
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int AmountToRemove;
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Stack.StepCompiledIn(&PlayerController);
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Stack.StepCompiledIn(&ItemDefinition);
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Stack.StepCompiledIn(&AmountToRemove);
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LOG_INFO(LogDev, __FUNCTION__);
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auto WorldInventory = PlayerController->GetWorldInventory();
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if (!WorldInventory)
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return K2_RemoveItemFromPlayerOriginal(Context, Stack, Ret);
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auto ItemInstance = WorldInventory->FindItemInstance(ItemDefinition);
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if (!ItemInstance)
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return K2_RemoveItemFromPlayerOriginal(Context, Stack, Ret);
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bool bShouldUpdate = false;
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WorldInventory->RemoveItem(ItemInstance->GetItemEntry()->GetItemGuid(), &bShouldUpdate, AmountToRemove);
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if (bShouldUpdate)
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WorldInventory->Update();
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LOG_INFO(LogDev, "Removed {}!", AmountToRemove);
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return K2_RemoveItemFromPlayerOriginal(Context, Stack, Ret);
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}
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void UFortKismetLibrary::K2_RemoveItemFromPlayerByGuidHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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AFortPlayerController* PlayerController = nullptr; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FGuid ItemGuid; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int AmountToRemove; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bForceRemoval;
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Stack.StepCompiledIn(&PlayerController);
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Stack.StepCompiledIn(&ItemGuid);
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Stack.StepCompiledIn(&AmountToRemove);
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Stack.StepCompiledIn(&bForceRemoval);
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LOG_INFO(LogDev, __FUNCTION__);
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if (!PlayerController)
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return;
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auto WorldInventory = PlayerController->GetWorldInventory();
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if (!WorldInventory)
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return K2_RemoveItemFromPlayerByGuidOriginal(Context, Stack, Ret);
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bool bShouldUpdate = false;
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WorldInventory->RemoveItem(ItemGuid, &bShouldUpdate, AmountToRemove, bForceRemoval);
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if (bShouldUpdate)
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WorldInventory->Update();
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return K2_RemoveItemFromPlayerByGuidOriginal(Context, Stack, Ret);
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}
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void UFortKismetLibrary::K2_GiveItemToPlayerHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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static auto ItemVariantGuidOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_GiveItemToPlayer", "ItemVariantGuid", false);
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auto Params = Stack.Locals;
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AFortPlayerController* PlayerController = nullptr;
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UFortWorldItemDefinition* ItemDefinition = nullptr;
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FGuid ItemVariantGuid;
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int NumberToGive;
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bool bNotifyPlayer;
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Stack.StepCompiledIn(&PlayerController);
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Stack.StepCompiledIn(&ItemDefinition);
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if (ItemVariantGuidOffset != -1) Stack.StepCompiledIn(&ItemVariantGuid);
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Stack.StepCompiledIn(&NumberToGive);
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Stack.StepCompiledIn(&bNotifyPlayer);
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LOG_INFO(LogDev, __FUNCTION__);
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if (!PlayerController || !ItemDefinition)
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return K2_GiveItemToPlayerOriginal(Context, Stack, Ret);
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bool bShouldUpdate = false;
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PlayerController->GetWorldInventory()->AddItem(ItemDefinition, &bShouldUpdate, NumberToGive, -1, bNotifyPlayer);
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if (bShouldUpdate)
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PlayerController->GetWorldInventory()->Update();
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return K2_GiveItemToPlayerOriginal(Context, Stack, Ret);
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}
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void UFortKismetLibrary::K2_GiveBuildingResourceHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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LOG_INFO(LogDev, "K2_GiveBuildingResourceHook!");
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AFortPlayerController* Controller;
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EFortResourceType ResourceType;
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int ResourceAmount;
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Stack.StepCompiledIn(&Controller);
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Stack.StepCompiledIn(&ResourceType);
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Stack.StepCompiledIn(&ResourceAmount);
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if (!Controller)
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return K2_GiveBuildingResourceOriginal(Context, Stack, Ret);
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auto WorldInventory = Controller->GetWorldInventory();
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if (!WorldInventory)
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return K2_GiveBuildingResourceOriginal(Context, Stack, Ret);
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auto ItemDefinition = UFortKismetLibrary::K2_GetResourceItemDefinition(ResourceType);
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if (!ItemDefinition)
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return K2_GiveBuildingResourceOriginal(Context, Stack, Ret);
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bool bShouldUpdate = false;
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WorldInventory->AddItem(ItemDefinition, &bShouldUpdate, ResourceAmount, 0);
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if (bShouldUpdate)
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WorldInventory->Update();
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return K2_GiveBuildingResourceOriginal(Context, Stack, Ret);
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}
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void UFortKismetLibrary::K2_RemoveFortItemFromPlayerHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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AFortPlayerController* PlayerController = nullptr; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
UFortItem* Item = nullptr; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int AmountToRemove; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bForceRemoval; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
Stack.StepCompiledIn(&PlayerController);
|
|
Stack.StepCompiledIn(&Item);
|
|
Stack.StepCompiledIn(&AmountToRemove);
|
|
Stack.StepCompiledIn(&bForceRemoval);
|
|
|
|
LOG_INFO(LogDev, __FUNCTION__);
|
|
|
|
if (!PlayerController || !Item)
|
|
return;
|
|
|
|
auto WorldInventory = PlayerController->GetWorldInventory();
|
|
|
|
if (!WorldInventory)
|
|
return K2_RemoveFortItemFromPlayerOriginal(Context, Stack, Ret);
|
|
|
|
LOG_INFO(LogDev, "bForceRemoval: {}", bForceRemoval);
|
|
bool bShouldUpdate = false;
|
|
WorldInventory->RemoveItem(Item->GetItemEntry()->GetItemGuid(), &bShouldUpdate, AmountToRemove, bForceRemoval);
|
|
|
|
if (bShouldUpdate)
|
|
WorldInventory->Update();
|
|
|
|
return K2_RemoveFortItemFromPlayerOriginal(Context, Stack, Ret);
|
|
}
|
|
|
|
AFortPickup* UFortKismetLibrary::K2_SpawnPickupInWorldWithClassHook(UObject* Context, FFrame& Stack, AFortPickup** Ret)
|
|
{
|
|
UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
UFortWorldItemDefinition* ItemDefinition; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
UClass* PickupClass; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int NumberToSpawn; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
FVector Position; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
FVector Direction; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int OverrideMaxStackCount; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bToss; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bRandomRotation; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bBlockedFromAutoPickup; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int PickupInstigatorHandle; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 SourceType; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Source; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
AFortPlayerController* OptionalOwnerPC; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bPickupOnlyRelevantToOwner; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
Stack.StepCompiledIn(&WorldContextObject);
|
|
Stack.StepCompiledIn(&ItemDefinition);
|
|
Stack.StepCompiledIn(&PickupClass);
|
|
Stack.StepCompiledIn(&NumberToSpawn);
|
|
Stack.StepCompiledIn(&Position);
|
|
Stack.StepCompiledIn(&Direction);
|
|
Stack.StepCompiledIn(&OverrideMaxStackCount);
|
|
Stack.StepCompiledIn(&bToss);
|
|
Stack.StepCompiledIn(&bRandomRotation);
|
|
Stack.StepCompiledIn(&bBlockedFromAutoPickup);
|
|
Stack.StepCompiledIn(&PickupInstigatorHandle);
|
|
Stack.StepCompiledIn(&SourceType);
|
|
Stack.StepCompiledIn(&Source);
|
|
Stack.StepCompiledIn(&OptionalOwnerPC);
|
|
Stack.StepCompiledIn(&bPickupOnlyRelevantToOwner);
|
|
|
|
if (!ItemDefinition)
|
|
return K2_SpawnPickupInWorldWithClassOriginal(Context, Stack, Ret);
|
|
|
|
LOG_INFO(LogDev, "PickupClass: {}", PickupClass ? PickupClass->GetFullName() : "InvalidObject");
|
|
|
|
LOG_INFO(LogDev, __FUNCTION__);
|
|
|
|
PickupCreateData CreateData;
|
|
CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, NumberToSpawn, -1);
|
|
CreateData.Source = Source;
|
|
CreateData.SourceType = SourceType;
|
|
CreateData.OverrideClass = PickupClass;
|
|
CreateData.bToss = bToss;
|
|
CreateData.bRandomRotation = bRandomRotation;
|
|
CreateData.bShouldFreeItemEntryWhenDeconstructed = true;
|
|
CreateData.PawnOwner = OptionalOwnerPC ? OptionalOwnerPC->GetMyFortPawn() : nullptr;
|
|
|
|
auto NewPickup = AFortPickup::SpawnPickup(CreateData);
|
|
|
|
K2_SpawnPickupInWorldWithClassOriginal(Context, Stack, Ret);
|
|
|
|
*Ret = NewPickup;
|
|
return *Ret;
|
|
}
|
|
|
|
UObject* UFortKismetLibrary::GetAIDirectorHook(UObject* Context, FFrame& Stack, UObject** Ret)
|
|
{
|
|
auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
|
|
static auto AIDirectorOffset = GameMode->GetOffset("AIDirector");
|
|
|
|
auto AIDirector = GameMode->Get(AIDirectorOffset);
|
|
|
|
GetAIDirectorOriginal(Context, Stack, Ret);
|
|
|
|
*Ret = AIDirector;
|
|
return *Ret;
|
|
}
|
|
|
|
UObject* UFortKismetLibrary::GetAIGoalManagerHook(UObject* Context, FFrame& Stack, UObject** Ret)
|
|
{
|
|
auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
|
|
static auto AIGoalManagerOffset = GameMode->GetOffset("AIGoalManager");
|
|
|
|
auto GoalManager = GameMode->Get(AIGoalManagerOffset);
|
|
|
|
GetAIGoalManagerOriginal(Context, Stack, Ret);
|
|
|
|
*Ret = GoalManager;
|
|
return *Ret;
|
|
}
|
|
|
|
AFortPickup* UFortKismetLibrary::K2_SpawnPickupInWorldHook(UObject* Context, FFrame& Stack, AFortPickup** Ret)
|
|
{
|
|
UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
UFortWorldItemDefinition* ItemDefinition; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int NumberToSpawn; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
FVector Position; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
FVector Direction; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int OverrideMaxStackCount; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bToss; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bRandomRotation; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bBlockedFromAutoPickup; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int PickupInstigatorHandle; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 SourceType; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Source; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
AFortPlayerController* OptionalOwnerPC; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bPickupOnlyRelevantToOwner; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
Stack.StepCompiledIn(&WorldContextObject);
|
|
Stack.StepCompiledIn(&ItemDefinition);
|
|
Stack.StepCompiledIn(&NumberToSpawn);
|
|
Stack.StepCompiledIn(&Position);
|
|
Stack.StepCompiledIn(&Direction);
|
|
Stack.StepCompiledIn(&OverrideMaxStackCount);
|
|
Stack.StepCompiledIn(&bToss);
|
|
Stack.StepCompiledIn(&bRandomRotation);
|
|
Stack.StepCompiledIn(&bBlockedFromAutoPickup);
|
|
Stack.StepCompiledIn(&PickupInstigatorHandle);
|
|
Stack.StepCompiledIn(&SourceType);
|
|
Stack.StepCompiledIn(&Source);
|
|
Stack.StepCompiledIn(&OptionalOwnerPC);
|
|
Stack.StepCompiledIn(&bPickupOnlyRelevantToOwner);
|
|
|
|
LOG_INFO(LogDev, "[{}] ItemDefinition: {}", __FUNCTION__, ItemDefinition->IsValidLowLevel() ? ItemDefinition->GetFullName() : "InvalidObject");
|
|
|
|
if (!ItemDefinition->IsValidLowLevel())
|
|
return K2_SpawnPickupInWorldOriginal(Context, Stack, Ret);
|
|
|
|
auto Pawn = OptionalOwnerPC ? OptionalOwnerPC->GetMyFortPawn() : nullptr;
|
|
|
|
PickupCreateData CreateData;
|
|
CreateData.ItemEntry = FFortItemEntry::MakeItemEntry(ItemDefinition, NumberToSpawn, -1);
|
|
CreateData.SpawnLocation = Position;
|
|
CreateData.bToss = bToss;
|
|
CreateData.bRandomRotation = bRandomRotation;
|
|
CreateData.PawnOwner = Pawn;
|
|
CreateData.bShouldFreeItemEntryWhenDeconstructed = true;
|
|
CreateData.PawnOwner = OptionalOwnerPC ? OptionalOwnerPC->GetMyFortPawn() : nullptr;
|
|
|
|
auto NewPickup = AFortPickup::SpawnPickup(CreateData);
|
|
|
|
K2_SpawnPickupInWorldOriginal(Context, Stack, Ret);
|
|
|
|
*Ret = NewPickup;
|
|
return *Ret;
|
|
}
|
|
|
|
bool UFortKismetLibrary::PickLootDropsHook(UObject* Context, FFrame& Stack, bool* Ret)
|
|
{
|
|
static auto WorldContextObjectOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.PickLootDrops", "WorldContextObject", false);
|
|
|
|
UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<FFortItemEntry> OutLootToDropTempBuf; // (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
FName TierGroupName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int WorldLevel; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int ForcedLootTier; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
if (WorldContextObjectOffset != -1)
|
|
Stack.StepCompiledIn(&WorldContextObject);
|
|
|
|
auto& OutLootToDrop = Stack.StepCompiledInRef<TArray<FFortItemEntry>>(&OutLootToDropTempBuf);
|
|
Stack.StepCompiledIn(&TierGroupName);
|
|
Stack.StepCompiledIn(&WorldLevel);
|
|
Stack.StepCompiledIn(&ForcedLootTier);
|
|
|
|
FFortItemEntry::FreeArrayOfEntries(OutLootToDropTempBuf);
|
|
|
|
LOG_INFO(LogDev, "Picking loot for {}.", TierGroupName.ComparisonIndex.Value ? TierGroupName.ToString() : "InvalidName");
|
|
|
|
auto LootDrops = PickLootDrops(TierGroupName, -1, true);
|
|
|
|
for (int i = 0; i < LootDrops.size(); i++)
|
|
{
|
|
auto& LootDrop = LootDrops.at(i);
|
|
|
|
auto NewEntry = FFortItemEntry::MakeItemEntry(LootDrop->GetItemDefinition(), LootDrop->GetCount(), LootDrop->GetLoadedAmmo());
|
|
|
|
OutLootToDrop.AddPtr(NewEntry, FFortItemEntry::GetStructSize());
|
|
}
|
|
|
|
PickLootDropsOriginal(Context, Stack, Ret);
|
|
|
|
*Ret = true;
|
|
return *Ret;
|
|
}
|
|
|
|
UClass* UFortKismetLibrary::StaticClass()
|
|
{
|
|
static auto ptr = FindObject<UClass>(L"/Script/FortniteGame.FortKismetLibrary");
|
|
return ptr;
|
|
} |