mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
llamas, fix some ltm specific stuff, add auto bus start for auto restart, work in progress lategame on 1.11, fix a crash, performance
31 lines
744 B
C++
31 lines
744 B
C++
// Disco Domination
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#pragma once
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#include "FortAthenaMutator.h"
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#include "Array.h"
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struct FControlPointSpawnData
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{
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};
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class AFortAthenaMutator_Disco : public AFortAthenaMutator
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{
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public:
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static inline void (*OnGamePhaseStepChangedOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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TArray<FControlPointSpawnData>& GetControlPointSpawnData()
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{
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static auto ControlPointSpawnDataOffset = GetOffset("ControlPointSpawnData");
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return Get<TArray<FControlPointSpawnData>>(ControlPointSpawnDataOffset);
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator_Disco");
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return Class;
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}
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static void OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret);
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}; |