mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#include "FortItem.h"
|
|
|
|
#include "FortWeaponItemDefinition.h"
|
|
|
|
FFortItemEntry* FFortItemEntry::MakeItemEntry(UFortItemDefinition* ItemDefinition, int Count, int LoadedAmmo, float Durability)
|
|
{
|
|
auto Entry = // (FFortItemEntry*)FMemory::Realloc(0, GetStructSize(), 0);
|
|
Alloc<FFortItemEntry>(GetStructSize());
|
|
|
|
if (!Entry)
|
|
return nullptr;
|
|
|
|
if (LoadedAmmo == -1)
|
|
{
|
|
if (auto WeaponDef = Cast<UFortWeaponItemDefinition>(ItemDefinition)) // bPreventDefaultPreload ?
|
|
LoadedAmmo = WeaponDef->GetClipSize();
|
|
else
|
|
LoadedAmmo = 0;
|
|
}
|
|
|
|
Entry->MostRecentArrayReplicationKey = -1; // idk if we need to set this
|
|
Entry->ReplicationID = -1;
|
|
Entry->ReplicationKey = -1;
|
|
|
|
Entry->GetItemDefinition() = ItemDefinition;
|
|
Entry->GetCount() = Count;
|
|
Entry->GetLoadedAmmo() = LoadedAmmo;
|
|
Entry->GetDurability() = Durability;
|
|
Entry->GetGameplayAbilitySpecHandle() = FGameplayAbilitySpecHandle(-1);
|
|
Entry->GetParentInventory().ObjectIndex = -1;
|
|
// We want to add StateValues.Add(DurabilityInitialized); orwnatefc erwgearf yk
|
|
// CoCreateGuid((GUID*)&Entry->GetItemGuid());
|
|
// Entry->DoesUpdateStatsOnCollection() = true; // I think fortnite does this?
|
|
|
|
return Entry;
|
|
}
|
|
|
|
void UFortItem::SetOwningControllerForTemporaryItem(UObject* Controller)
|
|
{
|
|
static auto SOCFTIFn = FindObject<UFunction>(L"/Script/FortniteGame.FortItem.SetOwningControllerForTemporaryItem");
|
|
this->ProcessEvent(SOCFTIFn, &Controller);
|
|
} |