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Project-Reboot-3.0/Project Reboot 3.0/PlayerController.h
Milxnor 3405177d20 i broke the whole project but its fine
complete pickup rewrite, idle pawns
2023-05-07 17:34:24 -04:00

50 lines
1.3 KiB
C++

#pragma once
#include "Class.h"
#include "Controller.h"
#include "CheatManager.h"
#include "UnrealString.h"
#include "Rotator.h"
class APlayerController : public AController
{
public:
/* void Possess(APawn* Pawn)
{
static auto Possess = FindObject<UFunction>("/Script/Engine.Controller.Possess");
this->ProcessEvent(Possess, &Pawn);
}
static inline void ServerAcknowledgePossessionHook(APlayerController* PlayerController, APawn* P)
{
static auto AcknowledgedPawnOffset = PlayerController->GetOffset("AcknowledgedPawn");
PlayerController->Get<APawn*>(AcknowledgedPawnOffset) = P;
} */
class APlayerState*& GetPlayerState()
{
static auto PlayerStateOffset = this->GetOffset("PlayerState");
return this->Get<class APlayerState*>(PlayerStateOffset);
}
class APawn*& GetPawn()
{
static auto PawnOffset = this->GetOffset("Pawn");
return this->Get<class APawn*>(PawnOffset);
}
UCheatManager*& GetCheatManager()
{
static auto CheatManagerOffset = this->GetOffset("CheatManager");
return this->Get<UCheatManager*>(CheatManagerOffset);
}
void ServerChangeName(FString& S);
UCheatManager*& SpawnCheatManager(UClass* CheatManagerClass);
FRotator GetControlRotation();
void Possess(class APawn* Pawn);
void ServerRestartPlayer();
static UClass* StaticClass();
};