Files
Project-Reboot-3.0/Project Reboot 3.0/GameplayAbilityTypes.h
2023-04-15 19:53:58 -04:00

35 lines
944 B
C

#pragma once
#include "Array.h"
#include "Map.h"
#include "CurveTable.h"
#include "GameplayAbilitySpec.h"
struct FGameplayAbilitySpecHandleAndPredictionKey
{
FGameplayAbilitySpecHandle AbilityHandle;
int32 PredictionKeyAtCreation;
};
/*struct FGameplayAbilityReplicatedDataContainer
{
typedef TPair<FGameplayAbilitySpecHandleAndPredictionKey, TSharedRef<FAbilityReplicatedDataCache>> FKeyDataPair;
TArray<FKeyDataPair> InUseData;
TArray<TSharedRef<FAbilityReplicatedDataCache>> FreeData;
}; */
struct FScalableFloat // todo check where this actually goes
{
float& GetValue()
{
static auto FloatOffset = FindOffsetStruct("/Script/GameplayAbilities.ScalableFloat", "Value");
return *(float*)(__int64(this) + FloatOffset);
}
FCurveTableRowHandle& GetCurve()
{
static auto CurveOffset = FindOffsetStruct("/Script/GameplayAbilities.ScalableFloat", "Curve");
return *(FCurveTableRowHandle*)(__int64(this) + CurveOffset);
}
};