Files
Project-Reboot-3.0/Project Reboot 3.0/FortAthenaMutator_Heist.h
Milxnor 5da8485485 a lot
fix 1.11 replication, fix some ltm specific stuff, start on shadow stones, fix some events not having foundations, fix s4-s6 gadgets, fix clear inventory on some versions
2023-04-22 23:52:20 -04:00

36 lines
2.0 KiB
C++

#pragma once
#include "FortAthenaMutator.h"
#include "GameplayAbilityTypes.h"
#include "reboot.h"
struct FFortPieSliceSpawnData
{
FScalableFloat SpawnDirection; // 0x0000(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat SpawnDirectionDeviation; // 0x0020(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat MinSpawnDistanceFromCenter; // 0x0040(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat MaxSpawnDistanceFromCenter; // 0x0060(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
struct FHeistExitCraftSpawnData : public FFortPieSliceSpawnData
{
FScalableFloat SpawnDelayTime; // 0x0080(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat SafeZonePhaseWhenToSpawn; // 0x00A0(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat SafeZonePhaseWhereToSpawn; // 0x00C0(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
class AFortAthenaMutator_Heist : public AFortAthenaMutator
{
public:
TArray<FHeistExitCraftSpawnData>& GetHeistExitCraftSpawnData()
{
static auto HeistExitCraftSpawnDataOffset = GetOffset("HeistExitCraftSpawnData");
return Get<TArray<FHeistExitCraftSpawnData>>(HeistExitCraftSpawnDataOffset);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator_Heist");
return Class;
}
};