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Project-Reboot-3.0/Project Reboot 3.0/FortAthenaVehicle.h
2023-04-15 19:53:58 -04:00

27 lines
779 B
C++

#pragma once
#include "Actor.h"
#include "reboot.h"
#include "FortWeaponItemDefinition.h"
class AFortAthenaVehicle : public AActor// : public AFortPhysicsPawn // Super changes based on version
{
public:
class AFortPlayerPawn* GetPawnAtSeat(int SeatIdx)
{
static auto GetPawnAtSeatFn = FindObject<UFunction>("/Script/FortniteGame.FortAthenaVehicle.GetPawnAtSeat");
struct { int SeatIdx; class AFortPlayerPawn* ReturnValue; } GetPawnAtSeat_Params{SeatIdx};
this->ProcessEvent(GetPawnAtSeatFn, &GetPawnAtSeat_Params);
return GetPawnAtSeat_Params.ReturnValue;
}
UFortWeaponItemDefinition* GetVehicleWeaponForSeat(int SeatIdx);
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaVehicle");
return Class;
}
};