mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fix some playlist starter loot, cleanup some code, fix death bugs on 1.8 and 1.7.2, fix reloading not taking items on 1.8 and 1.7.2, fix looting on s9, fix some s15 & s16 builds, fix bug with higher version looting
92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
#pragma once
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// #include "finder.h"
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#include "log.h"
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#include "inc.h"
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namespace Addresses
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{
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extern inline uint64 StaticFindObject = 0;
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extern inline uint64 StaticLoadObject = 0;
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extern inline uint64 ObjectArray = 0;
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extern inline uint64 InitListen = 0;
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extern inline uint64 CreateNetDriver = 0;
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extern inline uint64 SetWorld = 0;
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extern inline uint64 ProcessEvent = 0;
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extern inline uint64 PickupDelay = 0;
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extern inline uint64 GetMaxTickRate = 0;
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extern inline uint64 GetPlayerViewpoint = 0;
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extern inline uint64 InitHost = 0;
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extern inline uint64 PauseBeaconRequests = 0;
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extern inline uint64 SpawnActor = 0;
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extern inline uint64 KickPlayer = 0;
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extern inline uint64 TickFlush = 0;
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extern inline uint64 GetNetMode = 0;
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extern inline uint64 Realloc = 0;
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extern inline uint64 CollectGarbage = 0;
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extern inline uint64 NoMCP = 0;
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extern inline uint64 PickTeam = 0;
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extern inline uint64 InternalTryActivateAbility = 0;
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extern inline uint64 GiveAbility = 0;
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extern inline uint64 CantBuild = 0;
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extern inline uint64 ReplaceBuildingActor = 0;
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extern inline uint64 GiveAbilityAndActivateOnce = 0;
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extern inline uint64 OnDamageServer = 0;
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extern inline uint64 GIsServer = 0;
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extern inline uint64 GIsClient = 0;
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extern inline uint64 ActorGetNetMode = 0;
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extern inline uint64 ChangeGameSessionId = 0;
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extern inline uint64 DispatchRequest = 0;
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extern inline uint64 AddNavigationSystemToWorld = 0;
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extern inline uint64 NavSystemCleanUp = 0;
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extern inline uint64 LoadPlayset = 0;
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extern inline uint64 SetZoneToIndex = 0;
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extern inline uint64 CompletePickupAnimation = 0;
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extern inline uint64 CanActivateAbility = 0;
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extern inline uint64 SpecConstructor = 0;
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extern inline uint64 ReplicateActor = 0;
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extern inline uint64 CallPreReplication = 0;
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extern inline uint64 CreateChannel = 0;
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extern inline uint64 SetChannelActor = 0;
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extern inline uint64 SendClientAdjustment = 0;
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extern inline uint64 FrameStep = 0;
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extern inline uint64 OnRep_ZiplineState = 0;
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extern inline uint64 RemoveFromAlivePlayers = 0;
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extern inline uint64 ActorChannelClose = 0;
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extern inline uint64 FrameStepExplicitProperty = 0;
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extern inline uint64 Free = 0;
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extern inline uint64 ClearAbility = 0;
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extern inline uint64 ApplyGadgetData = 0;
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extern inline uint64 RemoveGadgetData = 0;
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extern inline uint64 ApplyCharacterCustomization = 0;
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extern inline uint64 GetInterfaceAddress = 0;
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extern inline uint64 EnterAircraft = 0;
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extern inline uint64 SetTimer = 0;
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extern inline uint64 PickupInitialize = 0;
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extern inline uint64 FreeEntry = 0;
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extern inline uint64 FreeArrayOfEntries = 0;
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void SetupVersion(); // Finds Engine Version
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void FindAll();
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void Print();
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void Init();
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std::vector<uint64> GetFunctionsToNull();
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}
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namespace Offsets
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{
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extern inline uint64 Func = 0;
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extern inline uint64 PropertiesSize = 0;
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extern inline uint64 Children = 0;
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extern inline uint64 SuperStruct = 0;
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extern inline uint64 Offset_Internal = 0;
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extern inline uint64 ServerReplicateActors = 0;
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extern inline uint64 ReplicationFrame = 0;
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extern inline uint64 IsNetRelevantFor = 0;
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extern inline uint64 NetworkObjectList = 0;
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extern inline uint64 ClientWorldPackageName = 0;
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void FindAll();
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void Print();
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} |