Files
Project-Reboot-3.0/Project Reboot 3.0/FortSafeZoneIndicator.cpp
Milxnor a4ed589aab quite a bit
llamas, fix some ltm specific stuff, add auto bus start for auto restart,  work in progress lategame on 1.11, fix a crash, performance
2023-05-04 20:46:48 -04:00

30 lines
999 B
C++

#include "FortSafeZoneIndicator.h"
#include "FortGameModeAthena.h"
#include "reboot.h"
void AFortSafeZoneIndicator::SkipShrinkSafeZone()
{
auto GameState = Cast<AFortGameStateAthena>(((AFortGameMode*)GetWorld()->GetGameMode())->GetGameState());
GetSafeZoneStartShrinkTime() = GameState->GetServerWorldTimeSeconds();
GetSafeZoneFinishShrinkTime() = GameState->GetServerWorldTimeSeconds() + 0.2;
}
void AFortSafeZoneIndicator::OnSafeZoneStateChangeHook(AFortSafeZoneIndicator* SafeZoneIndicator, EFortSafeZoneState NewState, bool bInitial)
{
auto GameState = Cast<AFortGameStateAthena>(GetWorld()->GetGameState());
LOG_INFO(LogDev, "OnSafeZoneStateChangeHook!");
if (NewState == EFortSafeZoneState::Shrinking)
{
GameState->SetGamePhaseStep(EAthenaGamePhaseStep::StormShrinking);
}
else if (NewState == EFortSafeZoneState::Holding)
{
GameState->SetGamePhaseStep(EAthenaGamePhaseStep::StormHolding);
}
return OnSafeZoneStateChangeOriginal(SafeZoneIndicator, NewState, bInitial);
}